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Searched refs:releaseBufferListener (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/gui/
DLayerState.cpp70 releaseBufferListener(nullptr) { in layer_state_t()
155 SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(releaseBufferListener)); in write()
281 releaseBufferListener = checked_interface_cast<ITransactionCompletedListener>(tmpBinder); in read()
543 if (releaseBufferListener) { in merge()
547 releaseBufferListener = other.releaseBufferListener; in merge()
DSurfaceComposerClient.cpp1286 if (!s->releaseBufferListener) { in removeReleaseBufferCallback()
1291 s->releaseBufferListener = nullptr; in removeReleaseBufferCallback()
1311 s->releaseBufferListener = TransactionCompletedListener::getIInstance(); in setReleaseBufferCallback()
/frameworks/native/services/surfaceflinger/
DBufferStateLayer.cpp70 callReleaseBufferCallback(mDrawingState.releaseBufferListener, in ~BufferStateLayer()
423 const sp<ITransactionCompletedListener>& releaseBufferListener) { in setBuffer() argument
434 callReleaseBufferCallback(mDrawingState.releaseBufferListener, in setBuffer()
449 mDrawingState.releaseBufferListener = releaseBufferListener; in setBuffer()
DLayer.h260 sp<ITransactionCompletedListener> releaseBufferListener; member
DSurfaceFlinger.cpp4240 s.releaseBufferListener)) { in setClientStateLocked()