/frameworks/base/libs/hwui/tests/unit/ |
D | SkiaPipelineTests.cpp | 44 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument 59 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 81 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 85 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 105 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 178 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 190 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 196 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() 202 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST() [all …]
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/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 134 void renderFrame() { in renderFrame() function 168 renderFrame(); in Java_com_android_gldual_GLDualLib_step()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 134 void renderFrame() { in renderFrame() function 168 renderFrame(); in Java_com_android_gl2jni_GL2JNILib_step()
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/frameworks/native/opengl/tests/gl_yuvtex/ |
D | gl_yuvtex.cpp | 158 void renderFrame(int w, int h) { in renderFrame() function 313 renderFrame(w, h); in main()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | SkiaVulkanPipeline.cpp | 78 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer, in draw()
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D | SkiaPipeline.h | 57 void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
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D | SkiaOpenGLPipeline.cpp | 108 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in draw()
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D | SkiaPipeline.cpp | 441 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, in renderFrame() function in android::uirenderer::skiapipeline::SkiaPipeline
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 170 void renderFrame() { in renderFrame() function 394 renderFrame(); in main()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 260 void renderFrame() { in renderFrame() function 421 renderFrame(); in main()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 228 void renderFrame(GLint w, GLint h) { in renderFrame() function 461 renderFrame(w, h); in main()
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