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Searched refs:renderFrame (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DSkiaPipelineTests.cpp44 RENDERTHREAD_SKIA_PIPELINE_TEST(SkiaPipeline, renderFrame) { in RENDERTHREAD_SKIA_PIPELINE_TEST() argument
59 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
81 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
85 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, false, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
105 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, true, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
178 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
184 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
190 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
196 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
202 pipeline->renderFrame(layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in RENDERTHREAD_SKIA_PIPELINE_TEST()
[all …]
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp134 void renderFrame() { in renderFrame() function
168 renderFrame(); in Java_com_android_gldual_GLDualLib_step()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp134 void renderFrame() { in renderFrame() function
168 renderFrame(); in Java_com_android_gl2jni_GL2JNILib_step()
/frameworks/native/opengl/tests/gl_yuvtex/
Dgl_yuvtex.cpp158 void renderFrame(int w, int h) { in renderFrame() function
313 renderFrame(w, h); in main()
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp78 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, backBuffer, in draw()
DSkiaPipeline.h57 void renderFrame(const LayerUpdateQueue& layers, const SkRect& clip,
DSkiaOpenGLPipeline.cpp108 renderFrame(*layerUpdateQueue, dirty, renderNodes, opaque, contentDrawBounds, surface, in draw()
DSkiaPipeline.cpp441 void SkiaPipeline::renderFrame(const LayerUpdateQueue& layers, const SkRect& clip, in renderFrame() function in android::uirenderer::skiapipeline::SkiaPipeline
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp170 void renderFrame() { in renderFrame() function
394 renderFrame(); in main()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp260 void renderFrame() { in renderFrame() function
421 renderFrame(); in main()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp228 void renderFrame(GLint w, GLint h) { in renderFrame() function
461 renderFrame(w, h); in main()