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Searched refs:replayManually (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/cmds/surfacereplayer/replayer/
DReplayer.h57 Replayer(const std::string& filename, bool replayManually = false,
59 Replayer(const Trace& trace, bool replayManually = false, int numThreads = DEFAULT_THREADS,
DReplayer.cpp52 Replayer::Replayer(const std::string& filename, bool replayManually, int numThreads, bool wait, in Replayer() argument
77 sReplayingManually.store(replayManually); in Replayer()
84 Replayer::Replayer(const Trace& t, bool replayManually, int numThreads, bool wait, nsecs_t stopHere) in Replayer() argument
95 sReplayingManually.store(replayManually); in Replayer()
DREADME.md93 `Replayer(std::string& filename, bool replayManually, int numThreads, bool wait, nsecs_t stopHere)`
98 - replayManually - **True**: if the replayer will immediately switch to manual replay at the start