Searched refs:rootLayer (Results 1 – 2 of 2) sorted by relevance
107 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local110 rootLayer->addChild(childLayer1); in TEST_F()111 rootLayer->addChild(childLayer2); in TEST_F()112 rootLayer->setGameModeForTree(/*gameMode*/ 2); in TEST_F()114 EXPECT_EQ(rootLayer->getGameMode(), 2); in TEST_F()120 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local122 rootLayer->setGameModeForTree(/*gameMode*/ 2); in TEST_F()123 rootLayer->addChild(childLayer); in TEST_F()125 EXPECT_EQ(rootLayer->getGameMode(), 2); in TEST_F()130 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local[all …]
3269 for (const auto& rootLayer : mDrawingState.layersSortedByZ) { in commitTransactionLocked() local3270 rootLayer->commitChildList(); in commitTransactionLocked()