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Searched refs:rootLayer (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/tests/unittests/
DGameModeTest.cpp107 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local
110 rootLayer->addChild(childLayer1); in TEST_F()
111 rootLayer->addChild(childLayer2); in TEST_F()
112 rootLayer->setGameModeForTree(/*gameMode*/ 2); in TEST_F()
114 EXPECT_EQ(rootLayer->getGameMode(), 2); in TEST_F()
120 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local
122 rootLayer->setGameModeForTree(/*gameMode*/ 2); in TEST_F()
123 rootLayer->addChild(childLayer); in TEST_F()
125 EXPECT_EQ(rootLayer->getGameMode(), 2); in TEST_F()
130 sp<BufferStateLayer> rootLayer = createBufferStateLayer(); in TEST_F() local
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/frameworks/native/services/surfaceflinger/
DSurfaceFlinger.cpp3269 for (const auto& rootLayer : mDrawingState.layersSortedByZ) { in commitTransactionLocked() local
3270 rootLayer->commitChildList(); in commitTransactionLocked()