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Searched refs:rotation2 (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/graphics/java/android/graphics/drawable/
DRippleShader.java184 final double rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * Math.PI; in setNoisePhase() local
186 (float) Math.cos(rotation2), (float) Math.sin(rotation2) in setNoisePhase()
/frameworks/base/libs/hwui/pipeline/skia/
DAnimatedDrawables.h108 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI; in draw() local
109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()