Searched refs:rotation2 (Results 1 – 2 of 2) sorted by relevance
184 final double rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * Math.PI; in setNoisePhase() local186 (float) Math.cos(rotation2), (float) Math.sin(rotation2) in setNoisePhase()
108 const float rotation2 = turbulencePhase * PI_ROTATE_LEFT + 2 * PI; in draw() local109 setUniform2f(effectBuilder, "in_tRotation2", cos(rotation2), sin(rotation2)); in draw()