Searched refs:scrimOpacity (Results 1 – 7 of 7) sorted by relevance
159 int scrimOpacity = -1; in updateBrightnessAndReady() local162 scrimOpacity = 0; in updateBrightnessAndReady()165 scrimOpacity = computeScrimOpacity(sensorValue); in updateBrightnessAndReady()167 if (scrimOpacity >= 0) { in updateBrightnessAndReady()168 mDozeHost.setAodDimmingScrim(scrimOpacity / 255f); in updateBrightnessAndReady()
57 default void setAodDimmingScrim(float scrimOpacity) {} in setAodDimmingScrim() argument
240 fun logSetAodDimmingScrim(scrimOpacity: Long) { in logSetAodDimmingScrim()242 long1 = scrimOpacity in logSetAodDimmingScrim()
313 public void traceSetAodDimmingScrim(float scrimOpacity) { in traceSetAodDimmingScrim() argument314 mLogger.logSetAodDimmingScrim((long) scrimOpacity); in traceSetAodDimmingScrim()
72 scrimOpacitySeekBar = requireViewById(R.id.scrimOpacity) in <lambda>()115 materialView.scrimOpacity = progress / seekBar.max.toFloat() in <lambda>()
125 var scrimOpacity = 0.5f variable172 scrimPaint.alpha = (scrimOpacity * 255).toInt()
396 public void setAodDimmingScrim(float scrimOpacity) { in setAodDimmingScrim() argument397 mDozeLog.traceSetAodDimmingScrim(scrimOpacity); in setAodDimmingScrim()398 mScrimController.setAodFrontScrimAlpha(scrimOpacity); in setAodDimmingScrim()