Searched refs:sdx (Results 1 – 2 of 2) sorted by relevance
160 float sdx = rsGetElementAt_float2(zbuff, max(0, (int) x - 1), y).x - in.x;162 float dot_prod = sqrt(1 / (1 + (sdy * sdy + sdx * sdx) * zoomFactor));
737 double sdx = s * dx; in drawArc() local743 cy = ym + sdx; in drawArc()746 cy = ym - sdx; in drawArc()