Searched refs:setAodFrontScrimAlpha (Results 1 – 4 of 4) sorted by relevance
243 scrim.setAodFrontScrimAlpha(0f); in tearDown()401 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_withFrontAlphaUpdates()417 mScrimController.setAodFrontScrimAlpha(1f); in transitionToAod_withFrontAlphaUpdates()439 mScrimController.setAodFrontScrimAlpha(0.3f); in transitionToAod_withFrontAlphaUpdates()448 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()467 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()477 mScrimController.setAodFrontScrimAlpha(1f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()485 mScrimController.setAodFrontScrimAlpha(0f); in transitionToAod_afterDocked_ignoresAlwaysOnAndUpdatesFrontAlpha()518 mScrimController.setAodFrontScrimAlpha(0.5f); in transitionToPulsing_withFrontAlphaUpdates()535 mScrimController.setAodFrontScrimAlpha(0f); in transitionToPulsing_withFrontAlphaUpdates()
400 public void setAodFrontScrimAlpha(float aodFrontScrimAlpha) { in setAodFrontScrimAlpha() method in ScrimState
768 public void setAodFrontScrimAlpha(float alpha) { in setAodFrontScrimAlpha() method in ScrimController774 mState.AOD.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()775 mState.PULSING.setAodFrontScrimAlpha(alpha); in setAodFrontScrimAlpha()
398 mScrimController.setAodFrontScrimAlpha(scrimOpacity); in setAodDimmingScrim()