/frameworks/base/graphics/java/android/graphics/drawable/ |
D | RippleShader.java | 137 setUniform("in_hasMask", shader == null ? 0 : 1); in setShader() 141 setUniform("in_maxRadius", radius * 2.3f); in setRadius() 145 setUniform("in_origin", new float[] {x, y}); in setOrigin() 149 setUniform("in_touch", new float[] {x, y}); in setTouch() 153 setUniform("in_progress", progress); in setProgress() 160 setUniform("in_noisePhase", phase * 0.001f); in setNoisePhase() 166 setUniform("in_turbulencePhase", turbulencePhase); in setNoisePhase() 168 setUniform("in_tCircle1", new float[]{ in setNoisePhase() 172 setUniform("in_tCircle2", new float[]{ in setNoisePhase() 176 setUniform("in_tCircle3", new float[]{ in setNoisePhase() [all …]
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/charging/ |
D | RippleShader.kt | 125 setUniform("in_maxRadius", value) 134 setUniform("in_origin", floatArrayOf(value.x, value.y)) 143 setUniform("in_progress", value) 144 setUniform("in_radius", 146 setUniform("in_blur", MathUtils.lerp(1.25f, 0.5f, value)) 152 setUniform("in_fadeSparkle", Math.min(fadeIn, 1 - fadeOutNoise)) 153 setUniform("in_fadeCircle", 1 - fadeCircle) 154 setUniform("in_fadeRing", Math.min(fadeIn, 1 - fadeOutRipple)) 163 setUniform("in_time", value) 173 setUniform("in_color", floatArrayOf(color.red(), [all …]
|
/frameworks/base/graphics/java/android/graphics/ |
D | RuntimeShader.java | 66 public void setUniform(@NonNull String uniformName, float value) { in setUniform() method in RuntimeShader 67 setUniform(uniformName, new float[] {value}); in setUniform() 79 public void setUniform(@NonNull String uniformName, float value1, float value2) { in setUniform() method in RuntimeShader 80 setUniform(uniformName, new float[] {value1, value2}); in setUniform() 91 public void setUniform(@NonNull String uniformName, float[] values) { in setUniform() method in RuntimeShader
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | StretchShaderActivity.java | 360 mRuntimeShader.setUniform("uMaxStretchIntensity", mMaxStretchIntensity); in updateShader() 361 mRuntimeShader.setUniform("uStretchAffectedDist", mStretchAffectedDistance); in updateShader() 362 mRuntimeShader.setUniform("uDistanceStretchedX", distanceStretchedX); in updateShader() 363 mRuntimeShader.setUniform("uDistanceStretchedY", distanceStretchedY); in updateShader() 364 mRuntimeShader.setUniform("uDistDiffX", diffX); in updateShader() 365 mRuntimeShader.setUniform("uDistDiffY", diffY); in updateShader() 366 mRuntimeShader.setUniform("uOverscrollX", normOverScrollDistX); in updateShader() 367 mRuntimeShader.setUniform("uOverscrollY", normOverScrollDistY); in updateShader() 368 mRuntimeShader.setUniform("uScrollX", uScrollX); in updateShader() 369 mRuntimeShader.setUniform("uScrollY", uScrollY); in updateShader() [all …]
|
D | ColorFiltersMutateActivity.java | 87 mRuntimeShader.setUniform("param1", mShaderParam1); in BitmapsView() 180 mRuntimeShader.setUniform("param1", mShaderParam1); in setShaderParam1()
|
D | RippleActivity.java | 113 mRuntimeShader.setUniform("in_maxRadius", MAX_RADIUS); in RippleView()
|
/frameworks/base/libs/hwui/pipeline/skia/ |
D | AnimatedDrawables.h | 77 setUniform(effectBuilder, "in_radius", params.radius); in draw() 78 setUniform(effectBuilder, "in_progress", params.progress); in draw() 79 setUniform(effectBuilder, "in_turbulencePhase", params.turbulencePhase); in draw() 80 setUniform(effectBuilder, "in_noisePhase", params.turbulencePhase->value * 0.001); in draw() 124 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, in setUniform() function 132 static void setUniform(SkRuntimeShaderBuilder& effectBuilder, const char* name, float value) { in setUniform() function
|
/frameworks/rs/driver/ |
D | rsdShader.h | 128 void setUniform(const android::renderscript::Context *rsc,
|
D | rsdShader.cpp | 361 void RsdShader::setUniform(const Context *rsc, const Element *field, const float *fd, in setUniform() function in RsdShader 568 setUniform(rsc, f, fd, slot, arraySize); in setupUserConstants()
|
/frameworks/base/boot/ |
D | boot-image-profile.txt | 7106 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;F)V+]Landroid/graphics/RuntimeSha… 7107 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[F)V+]Landroid/graphics/RuntimeSh…
|
/frameworks/base/config/ |
D | boot-image-profile.txt | 7102 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;F)V+]Landroid/graphics/RuntimeSha… 7103 HSPLandroid/graphics/RuntimeShader;->setUniform(Ljava/lang/String;[F)V+]Landroid/graphics/RuntimeSh…
|