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Searched refs:shaderCache (Results 1 – 6 of 6) sorted by relevance

/frameworks/rs/driver/
DrsdProgram.cpp67 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive()
80 dc->gl.shaderCache->cleanupVertex(drv); in rsdProgramVertexDestroy()
101 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); in rsdProgramFragmentSetActive()
114 dc->gl.shaderCache->cleanupFragment(drv); in rsdProgramFragmentDestroy()
DrsdMesh.cpp44 if (!dc->gl.shaderCache->setup(rsc)) { in rsdMeshDraw()
DrsdGL.h69 RsdShaderCache *shaderCache; member
DrsdVertexArray.cpp85 RsdShaderCache *sc = dc->gl.shaderCache; in setup()
DrsdGL.cpp152 dc->gl.shaderCache->cleanupAll(); in rsdGLShutdown()
153 delete dc->gl.shaderCache; in rsdGLShutdown()
397 dc->gl.shaderCache = new RsdShaderCache(); in rsdGLInit()
DrsdRuntimeStubs.cpp864 if (!dc->gl.shaderCache->setup(rsc)) {