Searched refs:shaderCache (Results 1 – 6 of 6) sorted by relevance
67 dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); in rsdProgramVertexSetActive()80 dc->gl.shaderCache->cleanupVertex(drv); in rsdProgramVertexDestroy()101 dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); in rsdProgramFragmentSetActive()114 dc->gl.shaderCache->cleanupFragment(drv); in rsdProgramFragmentDestroy()
44 if (!dc->gl.shaderCache->setup(rsc)) { in rsdMeshDraw()
69 RsdShaderCache *shaderCache; member
85 RsdShaderCache *sc = dc->gl.shaderCache; in setup()
152 dc->gl.shaderCache->cleanupAll(); in rsdGLShutdown()153 delete dc->gl.shaderCache; in rsdGLShutdown()397 dc->gl.shaderCache = new RsdShaderCache(); in rsdGLInit()
864 if (!dc->gl.shaderCache->setup(rsc)) {