Searched refs:shaderString (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 433 SkString shaderString; in buildRuntimeEffect() local 434 generateEOTF(linearEffect.inputDataspace, shaderString); in buildRuntimeEffect() 435 generateXYZTransforms(shaderString); in buildRuntimeEffect() 436 generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString); in buildRuntimeEffect() 437 generateOETF(linearEffect.outputDataspace, shaderString); in buildRuntimeEffect() 438 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); in buildRuntimeEffect() 440 auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); in buildRuntimeEffect()
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/frameworks/rs/ |
D | rsProgramFragment.cpp | 97 const char *shaderString = in init() local 120 ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString), in init()
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D | rsProgramVertex.cpp | 187 const char *shaderString = in init() local 204 ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString), in init()
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D | rsFont.cpp | 494 const char *shaderString = "varying vec2 varTex0;\n" in initRenderState() local 525 ProgramFragment *pf = new ProgramFragment(mRSC, shaderString, strlen(shaderString), in initRenderState()
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