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Searched refs:shaderString (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp433 SkString shaderString; in buildRuntimeEffect() local
434 generateEOTF(linearEffect.inputDataspace, shaderString); in buildRuntimeEffect()
435 generateXYZTransforms(shaderString); in buildRuntimeEffect()
436 generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString); in buildRuntimeEffect()
437 generateOETF(linearEffect.outputDataspace, shaderString); in buildRuntimeEffect()
438 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); in buildRuntimeEffect()
440 auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); in buildRuntimeEffect()
/frameworks/rs/
DrsProgramFragment.cpp97 const char *shaderString = in init() local
120 ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString), in init()
DrsProgramVertex.cpp187 const char *shaderString = in init() local
204 ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString), in init()
DrsFont.cpp494 const char *shaderString = "varying vec2 varTex0;\n" in initRenderState() local
525 ProgramFragment *pf = new ProgramFragment(mRSC, shaderString, strlen(shaderString), in initRenderState()