/frameworks/native/cmds/flatland/ |
D | Main.cpp | 206 static const ShaderDesc shaders[] = { variable 396 result = mGLHelper->setUp(shaders, NELEMS(shaders)); in setUp()
|
/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 914 int[] shaders, in glGetAttachedShaders() argument 924 java.nio.IntBuffer shaders in glGetAttachedShaders() argument 1364 int[] shaders, in glShaderBinary() argument 1375 java.nio.IntBuffer shaders, in glShaderBinary() argument
|
/frameworks/base/media/mca/filterfw/native/core/ |
D | shader_program.cpp | 277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local 278 program_ = LinkProgram(shaders, 2); in CompileAndLink() 341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram() argument 346 glAttachShader(program, shaders[i]); in LinkProgram()
|
D | shader_program.h | 395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
|
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
D | checks.spec | 52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
|
D | GLES20.spec | 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, …
|
/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 2493 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local 2535 shaders = shaders_base + shadersOffset; in android_glGetAttachedShaders__II_3II_3II() 2541 (GLuint *)shaders in android_glGetAttachedShaders__II_3II_3II() 2572 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local 2589 …shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2600 if (shaders == NULL) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2602 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2608 (GLuint *)shaders in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 2613 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() 4336 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local [all …]
|
/frameworks/native/opengl/include/GLES2/ |
D | gl2.h | 439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin… 582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
|
D | gl2ext.h | 3512 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n… 3517 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
|
/frameworks/native/opengl/libs/GLES_CM/ |
D | glext_api.in | 445 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 446 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
|
/frameworks/native/opengl/include/GLES3/ |
D | gl3.h | 439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin… 582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
|
D | gl31.h | 441 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin… 584 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
|
D | gl32.h | 441 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin… 584 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); 625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
|
/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_blob_cache.txt | 46 then retrieve those cached shaders during subsequent executions of the same
|
/frameworks/native/opengl/libs/GLES2/ |
D | gl2_api.in | 169 …PI_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) { 170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders); 292 void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const voi… 293 CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
|
D | gl2ext_api.in | 1438 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) { 1439 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
|
/frameworks/native/opengl/include/GLES/ |
D | glext.h | 880 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n… 885 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
|
/frameworks/base/libs/hwui/ |
D | Android.bp | 81 "external/skia/src/shaders",
|
/frameworks/native/opengl/libs/ |
D | entries_gles1.in | 86 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
|
D | entries.in | 256 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders) 328 …NTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) 823 GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const voi…
|