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Searched refs:shaders (Results 1 – 20 of 20) sorted by relevance

/frameworks/native/cmds/flatland/
DMain.cpp206 static const ShaderDesc shaders[] = { variable
396 result = mGLHelper->setUp(shaders, NELEMS(shaders)); in setUp()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java914 int[] shaders, in glGetAttachedShaders() argument
924 java.nio.IntBuffer shaders in glGetAttachedShaders() argument
1364 int[] shaders, in glShaderBinary() argument
1375 java.nio.IntBuffer shaders, in glShaderBinary() argument
/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.cpp277 GLuint shaders[2] = { vertex_shader_, fragment_shader_ }; in CompileAndLink() local
278 program_ = LinkProgram(shaders, 2); in CompileAndLink()
341 GLuint ShaderProgram::LinkProgram(GLuint* shaders, GLuint count) { in LinkProgram() argument
346 glAttachShader(program, shaders[i]); in LinkProgram()
Dshader_program.h395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
/frameworks/native/opengl/tools/glgen/specs/gles11/
Dchecks.spec52 glGetAttachedShaders nullAllowed count check count 1 check shaders maxcount
DGLES20.spec58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders )
99 void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, …
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp2493 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__II_3II_3II() local
2535 shaders = shaders_base + shadersOffset; in android_glGetAttachedShaders__II_3II_3II()
2541 (GLuint *)shaders in android_glGetAttachedShaders__II_3II_3II()
2572 GLuint *shaders = (GLuint *) 0; in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2() local
2589shaders = (GLuint *)getPointer(_env, shaders_buf, (jarray*)&_shadersArray, &_shadersRemaining, &_s… in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2600 if (shaders == NULL) { in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2602 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2608 (GLuint *)shaders in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
2613 _env->ReleaseIntArrayElements(_shadersArray, (jint*)shaders, _exception ? JNI_ABORT : 0); in android_glGetAttachedShaders__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2()
4336 GLuint *shaders = (GLuint *) 0; in android_glShaderBinary__I_3IIILjava_nio_Buffer_2I() local
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/frameworks/native/opengl/include/GLES2/
Dgl2.h439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin…
582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl2ext.h3512 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
3517 GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShade…
/frameworks/native/opengl/libs/GLES_CM/
Dglext_api.in445 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
446 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
/frameworks/native/opengl/include/GLES3/
Dgl3.h439 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
480 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin…
582 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
623 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl31.h441 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin…
584 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
Dgl32.h441 …P PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
482 typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum bin…
584 …_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
625 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryform…
/frameworks/native/opengl/specs/
DEGL_ANDROID_blob_cache.txt46 then retrieve those cached shaders during subsequent executions of the same
/frameworks/native/opengl/libs/GLES2/
Dgl2_api.in169 …PI_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
170 CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
292 void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const voi…
293 CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
Dgl2ext_api.in1438 void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
1439 CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
/frameworks/native/opengl/include/GLES/
Dglext.h880 typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *n…
885 GL_API void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
/frameworks/base/libs/hwui/
DAndroid.bp81 "external/skia/src/shaders",
/frameworks/native/opengl/libs/
Dentries_gles1.in86 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
Dentries.in256 GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
328 …NTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
823 GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint *shaders, GLenum binaryformat, const voi…