/frameworks/native/libs/renderengine/gl/ |
D | GLSkiaShadowPort.cpp | 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() argument 250 shadowColor[vertexCount] = color; in fillInCircleVerts() 255 shadowColor[vertexCount] = color; in fillInCircleVerts() 260 shadowColor[vertexCount] = color; in fillInCircleVerts() 265 shadowColor[vertexCount] = color; in fillInCircleVerts() 270 shadowColor[vertexCount] = color; in fillInCircleVerts() 275 shadowColor[vertexCount] = color; in fillInCircleVerts() 280 shadowColor[vertexCount] = color; in fillInCircleVerts() 285 shadowColor[vertexCount] = color; in fillInCircleVerts() 298 shadowColor[vertexCount] = color; in fillInCircleVerts() [all …]
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D | Program.h | 50 shadowColor = 3, enumerator
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D | GLSkiaShadowPort.h | 74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
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D | Program.cpp | 40 glBindAttribLocation(programId, shadowColor, "shadowColor"); in Program()
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D | GLESRenderEngine.cpp | 1432 glEnableVertexAttribArray(Program::shadowColor); in drawMesh() 1433 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1566 glDisableVertexAttribArray(Program::shadowColor); in drawMesh() 1846 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local 1848 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLSkiaShadowPort.cpp | 231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() argument 250 shadowColor[vertexCount] = color; in fillInCircleVerts() 255 shadowColor[vertexCount] = color; in fillInCircleVerts() 260 shadowColor[vertexCount] = color; in fillInCircleVerts() 265 shadowColor[vertexCount] = color; in fillInCircleVerts() 270 shadowColor[vertexCount] = color; in fillInCircleVerts() 275 shadowColor[vertexCount] = color; in fillInCircleVerts() 280 shadowColor[vertexCount] = color; in fillInCircleVerts() 285 shadowColor[vertexCount] = color; in fillInCircleVerts() 298 shadowColor[vertexCount] = color; in fillInCircleVerts() [all …]
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D | Program.h | 50 shadowColor = 3, enumerator
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D | GLSkiaShadowPort.h | 74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
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D | Program.cpp | 40 glBindAttribLocation(programId, shadowColor, "shadowColor"); in Program()
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D | GLESRenderEngine.cpp | 1353 glEnableVertexAttribArray(Program::shadowColor); in drawMesh() 1354 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1487 glDisableVertexAttribArray(Program::shadowColor); in drawMesh() 1752 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local 1754 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/controls/ui/ |
D | ThumbnailBehavior.kt | 43 private var shadowColor: Int = 0 variable in com.android.systemui.controls.ui.ThumbnailBehavior 61 shadowColor = cvh.context.resources.getColor(R.color.control_thumbnail_shadow_color) in initialize() 80 cvh.status.setShadowLayer(shadowOffsetX, shadowOffsetY, shadowRadius, shadowColor) in bind() 96 cvh.status.setShadowLayer(0f, 0f, 0f, shadowColor) in bind()
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/frameworks/base/libs/hwui/ |
D | RenderProperties.h | 533 bool setSpotShadowColor(SkColor shadowColor) { in setSpotShadowColor() argument 534 return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor); in setSpotShadowColor() 539 bool setAmbientShadowColor(SkColor shadowColor) { in setAmbientShadowColor() argument 540 return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor); in setAmbientShadowColor()
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | Watermark.java | 98 int shadowColor = WindowManagerService.getPropertyInt(tokens, 4, in Watermark() local 110 mTextPaint.setShadowLayer(shadowRadius, shadowDx, shadowDy, shadowColor); in Watermark()
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/frameworks/base/graphics/java/android/graphics/ |
D | Paint.java | 1516 public void setShadowLayer(float radius, float dx, float dy, @ColorInt int shadowColor) { in setShadowLayer() argument 1517 setShadowLayer(radius, dx, dy, Color.pack(shadowColor)); in setShadowLayer() 1535 public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) { in setShadowLayer() argument 1536 ColorSpace cs = Color.colorSpace(shadowColor); in setShadowLayer() 1537 nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), shadowColor); in setShadowLayer() 1542 mShadowLayerColor = shadowColor; in setShadowLayer() 3176 @ColorLong long shadowColor); in nSetShadowLayer() argument
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/frameworks/base/libs/hwui/jni/ |
D | android_graphics_RenderNode.cpp | 198 …ew_RenderNode_setSpotShadowColor(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jint shadowColor) { in android_view_RenderNode_setSpotShadowColor() argument 200 static_cast<SkColor>(shadowColor), RenderNode::GENERIC); in android_view_RenderNode_setSpotShadowColor() 209 jint shadowColor) { in android_view_RenderNode_setAmbientShadowColor() argument 211 static_cast<SkColor>(shadowColor), RenderNode::GENERIC); in android_view_RenderNode_setAmbientShadowColor()
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/frameworks/layoutlib/bridge/src/android/graphics/ |
D | Paint_Delegate.java | 457 long shadowColor) { in nSetShadowLayer() argument
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/frameworks/base/core/api/ |
D | current.txt | 1286 field public static final int shadowColor = 16843105; // 0x1010161
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 1085 field public static final int shadowColor = 16843105; // 0x1010161
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/frameworks/base/boot/hiddenapi/ |
D | hiddenapi-max-target-o.txt | 79731 Lcom/android/internal/R$attr;->shadowColor:I
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