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Searched refs:shadowColor (Results 1 – 19 of 19) sorted by relevance

/frameworks/native/libs/renderengine/gl/
DGLSkiaShadowPort.cpp231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() argument
250 shadowColor[vertexCount] = color; in fillInCircleVerts()
255 shadowColor[vertexCount] = color; in fillInCircleVerts()
260 shadowColor[vertexCount] = color; in fillInCircleVerts()
265 shadowColor[vertexCount] = color; in fillInCircleVerts()
270 shadowColor[vertexCount] = color; in fillInCircleVerts()
275 shadowColor[vertexCount] = color; in fillInCircleVerts()
280 shadowColor[vertexCount] = color; in fillInCircleVerts()
285 shadowColor[vertexCount] = color; in fillInCircleVerts()
298 shadowColor[vertexCount] = color; in fillInCircleVerts()
[all …]
DProgram.h50 shadowColor = 3, enumerator
DGLSkiaShadowPort.h74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
DProgram.cpp40 glBindAttribLocation(programId, shadowColor, "shadowColor"); in Program()
DGLESRenderEngine.cpp1432 glEnableVertexAttribArray(Program::shadowColor); in drawMesh()
1433 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE, in drawMesh()
1566 glDisableVertexAttribArray(Program::shadowColor); in drawMesh()
1846 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local
1848 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLSkiaShadowPort.cpp231 Mesh::VertexArray<vec4>& shadowColor, in fillInCircleVerts() argument
250 shadowColor[vertexCount] = color; in fillInCircleVerts()
255 shadowColor[vertexCount] = color; in fillInCircleVerts()
260 shadowColor[vertexCount] = color; in fillInCircleVerts()
265 shadowColor[vertexCount] = color; in fillInCircleVerts()
270 shadowColor[vertexCount] = color; in fillInCircleVerts()
275 shadowColor[vertexCount] = color; in fillInCircleVerts()
280 shadowColor[vertexCount] = color; in fillInCircleVerts()
285 shadowColor[vertexCount] = color; in fillInCircleVerts()
298 shadowColor[vertexCount] = color; in fillInCircleVerts()
[all …]
DProgram.h50 shadowColor = 3, enumerator
DGLSkiaShadowPort.h74 Mesh::VertexArray<vec2> position, Mesh::VertexArray<vec4> shadowColor,
DProgram.cpp40 glBindAttribLocation(programId, shadowColor, "shadowColor"); in Program()
DGLESRenderEngine.cpp1353 glEnableVertexAttribArray(Program::shadowColor); in drawMesh()
1354 glVertexAttribPointer(Program::shadowColor, mesh.getShadowColorSize(), GL_FLOAT, GL_FALSE, in drawMesh()
1487 glDisableVertexAttribArray(Program::shadowColor); in drawMesh()
1752 Mesh::VertexArray<vec4> shadowColor = mesh.getShadowColorArray<vec4>(); in handleShadow() local
1754 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
/frameworks/base/packages/SystemUI/src/com/android/systemui/controls/ui/
DThumbnailBehavior.kt43 private var shadowColor: Int = 0 variable in com.android.systemui.controls.ui.ThumbnailBehavior
61 shadowColor = cvh.context.resources.getColor(R.color.control_thumbnail_shadow_color) in initialize()
80 cvh.status.setShadowLayer(shadowOffsetX, shadowOffsetY, shadowRadius, shadowColor) in bind()
96 cvh.status.setShadowLayer(0f, 0f, 0f, shadowColor) in bind()
/frameworks/base/libs/hwui/
DRenderProperties.h533 bool setSpotShadowColor(SkColor shadowColor) { in setSpotShadowColor() argument
534 return RP_SET(mPrimitiveFields.mSpotShadowColor, shadowColor); in setSpotShadowColor()
539 bool setAmbientShadowColor(SkColor shadowColor) { in setAmbientShadowColor() argument
540 return RP_SET(mPrimitiveFields.mAmbientShadowColor, shadowColor); in setAmbientShadowColor()
/frameworks/base/services/core/java/com/android/server/wm/
DWatermark.java98 int shadowColor = WindowManagerService.getPropertyInt(tokens, 4, in Watermark() local
110 mTextPaint.setShadowLayer(shadowRadius, shadowDx, shadowDy, shadowColor); in Watermark()
/frameworks/base/graphics/java/android/graphics/
DPaint.java1516 public void setShadowLayer(float radius, float dx, float dy, @ColorInt int shadowColor) { in setShadowLayer() argument
1517 setShadowLayer(radius, dx, dy, Color.pack(shadowColor)); in setShadowLayer()
1535 public void setShadowLayer(float radius, float dx, float dy, @ColorLong long shadowColor) { in setShadowLayer() argument
1536 ColorSpace cs = Color.colorSpace(shadowColor); in setShadowLayer()
1537 nSetShadowLayer(mNativePaint, radius, dx, dy, cs.getNativeInstance(), shadowColor); in setShadowLayer()
1542 mShadowLayerColor = shadowColor; in setShadowLayer()
3176 @ColorLong long shadowColor); in nSetShadowLayer() argument
/frameworks/base/libs/hwui/jni/
Dandroid_graphics_RenderNode.cpp198 …ew_RenderNode_setSpotShadowColor(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jint shadowColor) { in android_view_RenderNode_setSpotShadowColor() argument
200 static_cast<SkColor>(shadowColor), RenderNode::GENERIC); in android_view_RenderNode_setSpotShadowColor()
209 jint shadowColor) { in android_view_RenderNode_setAmbientShadowColor() argument
211 static_cast<SkColor>(shadowColor), RenderNode::GENERIC); in android_view_RenderNode_setAmbientShadowColor()
/frameworks/layoutlib/bridge/src/android/graphics/
DPaint_Delegate.java457 long shadowColor) { in nSetShadowLayer() argument
/frameworks/base/core/api/
Dcurrent.txt1286 field public static final int shadowColor = 16843105; // 0x1010161
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt1085 field public static final int shadowColor = 16843105; // 0x1010161
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt79731 Lcom/android/internal/R$attr;->shadowColor:I