Searched refs:shadowParams (Results 1 – 10 of 10) sorted by relevance
/frameworks/native/libs/renderengine/gl/ |
D | GLSkiaShadowPort.cpp | 232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts() argument 251 shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection); in fillInCircleVerts() 256 shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection); in fillInCircleVerts() 261 shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection); in fillInCircleVerts() 266 shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection); in fillInCircleVerts() 271 shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection); in fillInCircleVerts() 276 shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection); in fillInCircleVerts() 281 shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection); in fillInCircleVerts() 286 shadowParams[vertexCount] = vec3(-1, -octOffset, distanceCorrection); in fillInCircleVerts() 299 shadowParams[vertexCount] = vec3(-s * innerRadius, -c * innerRadius, distanceCorrection); in fillInCircleVerts() [all …]
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D | Program.h | 53 shadowParams = 4, enumerator
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D | GLSkiaShadowPort.h | 75 Mesh::VertexArray<vec3> shadowParams);
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D | Program.cpp | 41 glBindAttribLocation(programId, shadowParams, "shadowParams"); in Program()
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D | GLESRenderEngine.cpp | 1436 glEnableVertexAttribArray(Program::shadowParams); in drawMesh() 1437 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1567 glDisableVertexAttribArray(Program::shadowParams); in drawMesh() 1847 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>(); in handleShadow() local 1848 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLSkiaShadowPort.cpp | 232 Mesh::VertexArray<vec3>& shadowParams) { in fillInCircleVerts() argument 251 shadowParams[vertexCount] = vec3(-octOffset, -1, distanceCorrection); in fillInCircleVerts() 256 shadowParams[vertexCount] = vec3(octOffset, -1, distanceCorrection); in fillInCircleVerts() 261 shadowParams[vertexCount] = vec3(1, -octOffset, distanceCorrection); in fillInCircleVerts() 266 shadowParams[vertexCount] = vec3(1, octOffset, distanceCorrection); in fillInCircleVerts() 271 shadowParams[vertexCount] = vec3(octOffset, 1, distanceCorrection); in fillInCircleVerts() 276 shadowParams[vertexCount] = vec3(-octOffset, 1, distanceCorrection); in fillInCircleVerts() 281 shadowParams[vertexCount] = vec3(-1, octOffset, distanceCorrection); in fillInCircleVerts() 286 shadowParams[vertexCount] = vec3(-1, -octOffset, distanceCorrection); in fillInCircleVerts() 299 shadowParams[vertexCount] = vec3(-s * innerRadius, -c * innerRadius, distanceCorrection); in fillInCircleVerts() [all …]
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D | Program.h | 53 shadowParams = 4, enumerator
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D | GLSkiaShadowPort.h | 75 Mesh::VertexArray<vec3> shadowParams);
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D | Program.cpp | 41 glBindAttribLocation(programId, shadowParams, "shadowParams"); in Program()
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D | GLESRenderEngine.cpp | 1357 glEnableVertexAttribArray(Program::shadowParams); in drawMesh() 1358 glVertexAttribPointer(Program::shadowParams, mesh.getShadowParamsSize(), GL_FLOAT, GL_FALSE, in drawMesh() 1488 glDisableVertexAttribArray(Program::shadowParams); in drawMesh() 1753 Mesh::VertexArray<vec3> shadowParams = mesh.getShadowParamsArray<vec3>(); in handleShadow() local 1754 shadows.fillVertices(position, shadowColor, shadowParams); in handleShadow()
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