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Searched refs:shrinkAmount (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumerUtils.cpp65 float shrinkAmount = 0.0f; in computeTransformMatrix() local
83 shrinkAmount = 0.5; in computeTransformMatrix()
89 shrinkAmount = 1.0; in computeTransformMatrix()
96 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; in computeTransformMatrix()
97 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / in computeTransformMatrix()
101 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / in computeTransformMatrix()
103 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / in computeTransformMatrix()
/frameworks/native/libs/nativedisplay/surfacetexture/
DSurfaceTexture.cpp298 float shrinkAmount = 0.0f; in computeTransformMatrix() local
316 shrinkAmount = 0.5; in computeTransformMatrix()
322 shrinkAmount = 1.0; in computeTransformMatrix()
329 tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; in computeTransformMatrix()
330 sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / bufferWidth; in computeTransformMatrix()
333 ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / bufferHeight; in computeTransformMatrix()
334 sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / bufferHeight; in computeTransformMatrix()