Searched refs:sineData (Results 1 – 1 of 1) sorted by relevance
320 SineThreadedData_t *sineData = (SineThreadedData_t *) userData; in SimplePlayerDataCallbackProc() local323 if (!sineData->sweepSetup && sineData->framesTotal >= sineData->prefixToneFrames) { in SimplePlayerDataCallbackProc()324 sineData->setupSineSweeps(); in SimplePlayerDataCallbackProc()327 if (sineData->hangTimeMSec > 0) { in SimplePlayerDataCallbackProc()328 if (sineData->framesTotal > sineData->nextFrameToGlitch) { in SimplePlayerDataCallbackProc()329 usleep(sineData->hangTimeMSec * 1000); in SimplePlayerDataCallbackProc()331 (long long) sineData->framesTotal, in SimplePlayerDataCallbackProc()332 sineData->hangTimeMSec); in SimplePlayerDataCallbackProc()333 sineData->nextFrameToGlitch += FORCED_UNDERRUN_PERIOD_FRAMES; in SimplePlayerDataCallbackProc()337 if (!sineData->schedulerChecked) { in SimplePlayerDataCallbackProc()[all …]