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Searched refs:solidColor (Results 1 – 19 of 19) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h100 half3 solidColor = half3(0.0f, 0.0f, 0.0f); member
176 return lhs.buffer == rhs.buffer && lhs.solidColor == rhs.solidColor;
225 *os << "\n .solidColor = " << settings.solidColor; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h102 half3 solidColor = half3(0.0f, 0.0f, 0.0f); member
195 return lhs.buffer == rhs.buffer && lhs.solidColor == rhs.solidColor;
257 *os << "\n .solidColor = " << settings.solidColor; in PrintTo()
/frameworks/native/libs/renderengine/skia/
DCache.cpp93 .solidColor = half3(0.f, 0.f, 0.f), in drawShadowLayers()
172 .solidColor = half3(0.1f, 0.2f, 0.3f), in drawSolidLayers()
231 PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)}; in drawClippedLayers()
311 .solidColor = half3(0.f, 0.f, 0.f), in drawHolePunchLayer()
DSkiaGLRenderEngine.cpp1079 const auto color = layer->source.solidColor; in drawLayers()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp58 lhs.source.solidColor == rhs.source.solidColor && in equalIgnoringBuffer()
DOutput.cpp1248 layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); in appendRegionFlashRequests()
/frameworks/native/services/surfaceflinger/
DEffectLayer.cpp66 layerSettings->source.solidColor = getColor().rgb; in prepareClientCompositionList()
DLayer.cpp624 layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); in prepareClearClientComposition()
DSurfaceFlinger.cpp6332 fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); in renderScreenImplLocked()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp570 layer.source.solidColor = half3(r, g, b); in fillColor()
826 layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in fillBufferWithLayerTransform()
1315 bgLayer.source.solidColor = half3(backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, in TEST_P()
1825 redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in TEST_P()
1840 greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); in TEST_P()
1874 redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in TEST_P()
1883 greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); in TEST_P()
1914 .source.solidColor = half3(1.0f, 0.0f, 0.0f), in TEST_P()
1922 .source.solidColor = half3(0.0f, 0.0f, 0.0f), in TEST_P()
1943 .source.solidColor = half3(1.0f, 0.0f, 0.0f), in TEST_P()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/
DCachedSet.cpp231 holePunchSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f); in render()
257 .solidColor = half3(0.25f, 0.0f, 0.5f), in render()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/planner/
DCachedSetTest.cpp663 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor); in TEST_F()
671 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor); in TEST_F()
724 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor); in TEST_F()
732 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor); in TEST_F()
871 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings->source.solidColor); in TEST_F()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1264 const half3 solidColor = layer->source.solidColor; in drawLayers() local
1265 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha); in drawLayers()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1190 const half3 solidColor = layer->source.solidColor; in drawLayers() local
1191 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha); in drawLayers()
/frameworks/native/services/surfaceflinger/CompositionEngine/tests/
DOutputTest.cpp3708 mLayers[i].mLayerSettings.source.solidColor = {1.0f, 1.0f, 1.0f}; in GenerateClientCompositionRequestsTest_ThreeLayers()
3763 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
3799 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
3929 mBlackoutSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
4326 leftLayer.mLayerSettings.source.solidColor = {1.f, 0.f, 0.f}; in TEST_F()
4331 rightLayer.mLayerSettings.source.solidColor = {0.f, 1.f, 0.f}; in TEST_F()
4407 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
4433 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
/frameworks/native/services/surfaceflinger/tests/unittests/
DCompositionTest.cpp695 layer->source.solidColor); in setupREColorCompositionCallExpectations()
770 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), layer->source.solidColor); in setupInsecureREBufferCompositionCommonCallExpectations()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp385 layer.source.solidColor = half3(r, g, b); in fillColor()
627 layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in fillBufferWithLayerTransform()
/frameworks/base/core/java/android/view/
DView.java22740 int solidColor = getSolidColor(); in draw() local
22741 if (solidColor == 0) { in draw()
22758 scrollabilityCache.setFadeColor(solidColor); in draw()
22779 if (solidColor == 0) { in draw()
22793 if (solidColor == 0) { in draw()
22806 if (solidColor == 0) { in draw()
22818 if (solidColor == 0) { in draw()
/frameworks/base/boot/hiddenapi/
Dhiddenapi-max-target-o.txt46631 Landroid/R$attr;->solidColor:I
79763 Lcom/android/internal/R$attr;->solidColor:I