/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 100 half3 solidColor = half3(0.0f, 0.0f, 0.0f); member 176 return lhs.buffer == rhs.buffer && lhs.solidColor == rhs.solidColor; 225 *os << "\n .solidColor = " << settings.solidColor; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 102 half3 solidColor = half3(0.0f, 0.0f, 0.0f); member 195 return lhs.buffer == rhs.buffer && lhs.solidColor == rhs.solidColor; 257 *os << "\n .solidColor = " << settings.solidColor; in PrintTo()
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/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 93 .solidColor = half3(0.f, 0.f, 0.f), in drawShadowLayers() 172 .solidColor = half3(0.1f, 0.2f, 0.3f), in drawSolidLayers() 231 PixelSource colorSource{.solidColor = half3(0.1f, 0.2f, 0.3f)}; in drawClippedLayers() 311 .solidColor = half3(0.f, 0.f, 0.f), in drawHolePunchLayer()
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D | SkiaGLRenderEngine.cpp | 1079 const auto color = layer->source.solidColor; in drawLayers()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | ClientCompositionRequestCache.cpp | 58 lhs.source.solidColor == rhs.source.solidColor && in equalIgnoringBuffer()
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D | Output.cpp | 1248 layerSettings.source.solidColor = half3(1.0, 0.0, 1.0); in appendRegionFlashRequests()
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/frameworks/native/services/surfaceflinger/ |
D | EffectLayer.cpp | 66 layerSettings->source.solidColor = getColor().rgb; in prepareClientCompositionList()
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D | Layer.cpp | 624 layerSettings.source.solidColor = half3(0.0, 0.0, 0.0); in prepareClearClientComposition()
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D | SurfaceFlinger.cpp | 6332 fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); in renderScreenImplLocked()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 570 layer.source.solidColor = half3(r, g, b); in fillColor() 826 layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in fillBufferWithLayerTransform() 1315 bgLayer.source.solidColor = half3(backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, in TEST_P() 1825 redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in TEST_P() 1840 greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); in TEST_P() 1874 redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in TEST_P() 1883 greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); in TEST_P() 1914 .source.solidColor = half3(1.0f, 0.0f, 0.0f), in TEST_P() 1922 .source.solidColor = half3(0.0f, 0.0f, 0.0f), in TEST_P() 1943 .source.solidColor = half3(1.0f, 0.0f, 0.0f), in TEST_P()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/planner/ |
D | CachedSet.cpp | 231 holePunchSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f); in render() 257 .solidColor = half3(0.25f, 0.0f, 0.5f), in render()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/planner/ |
D | CachedSetTest.cpp | 663 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor); in TEST_F() 671 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor); in TEST_F() 724 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchSettings->source.solidColor); in TEST_F() 732 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), holePunchBackgroundSettings->source.solidColor); in TEST_F() 871 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), blurSettings->source.solidColor); in TEST_F()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 1264 const half3 solidColor = layer->source.solidColor; in drawLayers() local 1265 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha); in drawLayers()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 1190 const half3 solidColor = layer->source.solidColor; in drawLayers() local 1191 const half4 color = half4(solidColor.r, solidColor.g, solidColor.b, layer->alpha); in drawLayers()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputTest.cpp | 3708 mLayers[i].mLayerSettings.source.solidColor = {1.0f, 1.0f, 1.0f}; in GenerateClientCompositionRequestsTest_ThreeLayers() 3763 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F() 3799 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F() 3929 mBlackoutSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F() 4326 leftLayer.mLayerSettings.source.solidColor = {1.f, 0.f, 0.f}; in TEST_F() 4331 rightLayer.mLayerSettings.source.solidColor = {0.f, 1.f, 0.f}; in TEST_F() 4407 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F() 4433 mShadowSettings.source.solidColor = {0.1f, 0.1f, 0.1f}; in TEST_F()
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | CompositionTest.cpp | 695 layer->source.solidColor); in setupREColorCompositionCallExpectations() 770 EXPECT_EQ(half3(0.0f, 0.0f, 0.0f), layer->source.solidColor); in setupInsecureREBufferCompositionCommonCallExpectations()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 385 layer.source.solidColor = half3(r, g, b); in fillColor() 627 layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); in fillBufferWithLayerTransform()
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/frameworks/base/core/java/android/view/ |
D | View.java | 22740 int solidColor = getSolidColor(); in draw() local 22741 if (solidColor == 0) { in draw() 22758 scrollabilityCache.setFadeColor(solidColor); in draw() 22779 if (solidColor == 0) { in draw() 22793 if (solidColor == 0) { in draw() 22806 if (solidColor == 0) { in draw() 22818 if (solidColor == 0) { in draw()
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/frameworks/base/boot/hiddenapi/ |
D | hiddenapi-max-target-o.txt | 46631 Landroid/R$attr;->solidColor:I 79763 Lcom/android/internal/R$attr;->solidColor:I
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