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Searched refs:specular (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DEmbossMaskFilter.java32 public EmbossMaskFilter(float[] direction, float ambient, float specular, float blurRadius) { in EmbossMaskFilter() argument
36 native_instance = nativeConstructor(direction, ambient, specular, blurRadius); in EmbossMaskFilter()
39 …private static native long nativeConstructor(float[] direction, float ambient, float specular, flo… in nativeConstructor() argument
/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/
DMaterial.java84 float specular = .0f; in simpleSetup() local
94 mColor[p + SPEC] = (byte) (255 * specular); in simpleSetup()
119 float specular = .0f; in setup() local
124 mMaterialProp[i].mSpecular = specular; in setup()
155 float specular = (material[i].length > 4) ? material[i][4] / 100.f : .2f; in setup() local
159 mMaterialProp[i].mSpecular = specular; in setup()
184 float specular = .0f; in setup() local
189 mMaterialProp[i].mSpecular = specular; in setup()
271 float specular = m[k].mSpecular * t1 + m[k + 1].mSpecular * t2; in buildMaterialProp() local
280 mColor[p + SPEC] = (byte) (255 * specular); in buildMaterialProp()
Dvr.rscript169 // float specular = mat.y * (1/255.f);
272 float specular = mat.y * (1/255.f); // specular not used right now
274 … float lop = (ambient + diffuse * dot_prod + specular * pow(spec, 10)) * light * opf;
/frameworks/base/libs/hwui/jni/
DMaskFilter.cpp27 …mboss(JNIEnv* env, jobject, jfloatArray dirArray, jfloat ambient, jfloat specular, jfloat radius) { in createEmboss() argument
38 direction, ambient, specular).release(); in createEmboss()
/frameworks/layoutlib/bridge/src/android/graphics/
DEmbossMaskFilter_Delegate.java59 float specular, float blurRadius) { in nativeConstructor() argument