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Searched refs:spotColor (Results 1 – 25 of 27) sorted by relevance

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/frameworks/av/media/libstagefright/renderfright/gl/
DGLShadowVertexGenerator.cpp33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator() argument
36 mDrawSpotShadow = spotColor.a > 0.f; in GLShadowVertexGenerator()
52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
DGLShadowVertexGenerator.h42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.h61 bool casterIsTranslucent, const vec4& spotColor,
DGLSkiaShadowPort.cpp576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument
643 return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius), in getSpotShadowGeometry()
DGLESRenderEngine.cpp1740 settings.spotColor, settings.lightPos, in handleShadow()
/frameworks/native/libs/renderengine/gl/
DGLShadowVertexGenerator.cpp33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator() argument
36 mDrawSpotShadow = spotColor.a > 0.f; in GLShadowVertexGenerator()
52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
DGLShadowVertexGenerator.h42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
DGLSkiaShadowPort.h61 bool casterIsTranslucent, const vec4& spotColor,
DGLSkiaShadowPort.cpp576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument
643 return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius), in getSpotShadowGeometry()
DGLESRenderEngine.cpp1834 settings.spotColor, settings.lightPos, in handleShadow()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h113 vec4 spotColor = vec4(); member
180 return lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor &&
232 *os << "\n .spotColor = " << settings.spotColor; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h118 vec4 spotColor = vec4(); member
200 lhs.spotColor == rhs.spotColor && lhs.lightPos == rhs.lightPos &&
266 *os << "\n .spotColor = " << settings.spotColor; in PrintTo()
/frameworks/base/libs/hwui/pipeline/skia/
DReorderBarrierDrawables.cpp207 SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha); in drawShadow() local
210 ambientColor, spotColor, in drawShadow()
/frameworks/native/libs/gui/
DISurfaceComposer.cpp1086 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings() argument
1096 ambientColor.a, spotColor.r, spotColor.g, in setGlobalShadowSettings()
1097 spotColor.b, spotColor.a, lightPosY, in setGlobalShadowSettings()
1996 half4 spotColor = {shadowConfig[4], shadowConfig[5], shadowConfig[6], shadowConfig[7]}; in onTransact() local
2000 return setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, in onTransact()
DSurfaceComposerClient.cpp2145 const half4& spotColor, float lightPosY, in setGlobalShadowSettings() argument
2147 return ComposerService::getComposerService()->setGlobalShadowSettings(ambientColor, spotColor, in setGlobalShadowSettings()
/frameworks/native/libs/gui/include/gui/
DISurfaceComposer.h503 virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
DSurfaceComposerClient.h253 static status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
/frameworks/native/libs/renderengine/skia/
DCache.cpp75 .spotColor = vec4(0, 0, 0, 0.0455841f), in drawShadowLayers()
DSkiaGLRenderEngine.cpp1280 getSkColor(settings.ambientColor), getSkColor(settings.spotColor), in drawShadow()
/frameworks/base/core/java/android/view/
DSurfaceControl.java219 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument
2541 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument
2543 validateColorArg(spotColor); in setGlobalShadowSettings()
2544 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp1662 half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2], in nativeSetGlobalShadowSettings() local
1666 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
/frameworks/native/services/surfaceflinger/
DLayer.cpp1971 state.spotColor *= casterAlpha; in prepareShadowClientComposition()
1973 if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) { in prepareShadowClientComposition()
DSurfaceFlinger.h708 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp234 shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f}; in getShadowSettings()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp400 shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f}; in getShadowSettings()

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