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Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp130 update.state.surfaceDrawn = false; in doUpdateSprites()
160 update.state.surfaceDrawn = false; in doUpdateSprites()
184 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()
185 update.state.surfaceDrawn = false; in doUpdateSprites()
189 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()
193 update.state.surfaceDrawn = true; in doUpdateSprites()
204 && update.state.surfaceDrawn; in doUpdateSprites()
292 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h157 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
174 bool surfaceDrawn; member
217 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()