Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance
130 update.state.surfaceDrawn = false; in doUpdateSprites()160 update.state.surfaceDrawn = false; in doUpdateSprites()184 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()185 update.state.surfaceDrawn = false; in doUpdateSprites()189 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()193 update.state.surfaceDrawn = true; in doUpdateSprites()204 && update.state.surfaceDrawn; in doUpdateSprites()292 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
157 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()174 bool surfaceDrawn; member217 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()