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Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/input/
DSpriteController.cpp131 update.state.surfaceVisible = false; in doUpdateSprites()
163 if (update.state.surfaceVisible) { in doUpdateSprites()
165 update.state.surfaceVisible = false; in doUpdateSprites()
205 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()
206 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()
264 update.state.surfaceVisible = true; in doUpdateSprites()
269 update.state.surfaceVisible = false; in doUpdateSprites()
292 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h157 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
175 bool surfaceVisible; member
218 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()