Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
131 update.state.surfaceVisible = false; in doUpdateSprites()163 if (update.state.surfaceVisible) { in doUpdateSprites()165 update.state.surfaceVisible = false; in doUpdateSprites()205 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()206 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()264 update.state.surfaceVisible = true; in doUpdateSprites()269 update.state.surfaceVisible = false; in doUpdateSprites()292 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
157 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()175 bool surfaceVisible; member218 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()