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Searched refs:texCoords (Results 1 – 17 of 17) sorted by relevance

/frameworks/base/libs/hwui/
DUvMapper.h86 void map(Rect& texCoords) const { in map() argument
88 texCoords.left = lerp(mMinU, mMaxU, texCoords.left); in map()
89 texCoords.right = lerp(mMinU, mMaxU, texCoords.right); in map()
90 texCoords.top = lerp(mMinV, mMaxV, texCoords.top); in map()
91 texCoords.bottom = lerp(mMinV, mMaxV, texCoords.bottom); in map()
DRecordingCanvas.cpp1073 const SkPoint texCoords[4], SkBlendMode bmode, in onDrawPatch()
1075 fDL->drawPatch(cubics, colors, texCoords, bmode, paint); in onDrawPatch()
DSkiaCanvas.cpp603 SkPoint* texs = builder.texCoords(); in drawBitmapMesh()
/frameworks/native/opengl/tests/linetex/
Dlinetex.cpp90 const GLfloat texCoords[4][2] = { in main() local
105 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
/frameworks/native/opengl/tests/fillrate/
Dfillrate.cpp103 const GLfloat texCoords[4][2] = { in main() local
120 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
/frameworks/native/opengl/tests/filter/
Dfilter.cpp152 const GLfloat texCoords[4][2] = { in main() local
182 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.h44 texCoords = 1, enumerator
DProgram.cpp38 glBindAttribLocation(programId, texCoords, "texCoords"); in Program()
DGLESRenderEngine.cpp1182 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers() local
1183 texCoords[0] = vec2(0.0, 0.0); in drawLayers()
1184 texCoords[1] = vec2(0.0, 1.0); in drawLayers()
1185 texCoords[2] = vec2(1.0, 1.0); in drawLayers()
1186 texCoords[3] = vec2(1.0, 0.0); in drawLayers()
1338 glEnableVertexAttribArray(Program::texCoords); in drawMesh()
1339 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, in drawMesh()
1479 glDisableVertexAttribArray(Program::texCoords); in drawMesh()
/frameworks/native/libs/renderengine/gl/
DProgram.h44 texCoords = 1, enumerator
DGLESRenderEngine.cpp1251 renderengine::Mesh::VertexArray<vec2> texCoords(mesh.getTexCoordArray<vec2>()); in drawLayers() local
1252 texCoords[0] = vec2(0.0, 0.0); in drawLayers()
1253 texCoords[1] = vec2(0.0, 1.0); in drawLayers()
1254 texCoords[2] = vec2(1.0, 1.0); in drawLayers()
1255 texCoords[3] = vec2(1.0, 0.0); in drawLayers()
1417 glEnableVertexAttribArray(Program::texCoords); in drawMesh()
1418 glVertexAttribPointer(Program::texCoords, mesh.getTexCoordsSize(), GL_FLOAT, GL_FALSE, in drawMesh()
1558 glDisableVertexAttribArray(Program::texCoords); in drawMesh()
DProgram.cpp38 glBindAttribLocation(programId, texCoords, "texCoords"); in Program()
/frameworks/native/opengl/tests/gl_jni/jni/
Dgl_code.cpp163 const GLfixed texCoords[] = { in Java_com_android_gljni_GLJNILib_step() local
172 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in Java_com_android_gljni_GLJNILib_step()
/frameworks/native/opengl/tests/tritex/
Dtritex.cpp236 const GLfixed texCoords[] = { in render() local
251 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()
/frameworks/base/libs/hwui/tests/unit/
DFatalTestCanvas.h36 void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], const SkPoint texCoords[4], in onDrawPatch()
/frameworks/base/libs/hwui/tests/common/
DCallCountingCanvas.h99 const SkPoint texCoords[4], SkBlendMode mode, in onDrawPatch()
/frameworks/native/opengl/tests/gl_basic/
Dgl_basic.cpp377 const GLfixed texCoords[] = { in render() local
387 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()