Searched refs:texCount (Results 1 – 4 of 4) sorted by relevance
/frameworks/native/opengl/tests/gl_perf/ |
D | filltest.cpp | 43 if (gFragmentTests[num]->texCount) { in doTest()
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D | fragment_shaders.cpp | 4 uint32_t texCount; member
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/frameworks/rs/driver/ |
D | rsdShader.h | 74 explicit StateBasedKey(uint32_t texCount) : mShaderID(0) { in StateBasedKey() argument 75 mTextureTargets = new uint32_t[texCount]; in StateBasedKey()
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/frameworks/base/rs/jni/ |
D | android_renderscript_RenderScript.cpp | 2494 int texCount = _env->GetArrayLength(texNames); in nProgramFragmentCreate() local 2495 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); in nProgramFragmentCreate() 2508 nameArray, texCount, sizeArray, in nProgramFragmentCreate() 2535 int texCount = _env->GetArrayLength(texNames); in nProgramVertexCreate() local 2536 AutoJavaStringArrayToUTF8 names(_env, texNames, texCount); in nProgramVertexCreate() 2546 nameArray, texCount, sizeArray, in nProgramVertexCreate()
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