Searched refs:texsPtr (Results 1 – 1 of 1) sorted by relevance
613 SkPoint* texsPtr = texs; in drawBitmapMesh() local621 texsPtr->set(x, y); in drawBitmapMesh()622 texsPtr += 1; in drawBitmapMesh()625 texsPtr->set(w, y); in drawBitmapMesh()626 texsPtr += 1; in drawBitmapMesh()629 SkASSERT(texsPtr - texs == ptCount); in drawBitmapMesh()