/frameworks/rs/driver/ |
D | rsdProgram.cpp | 41 const char** textureNames, size_t textureNamesCount, in rsdProgramVertexInit() argument 44 textureNames, textureNamesCount, textureNamesLength); in rsdProgramVertexInit() 88 const char** textureNames, size_t textureNamesCount, in rsdProgramFragmentInit() argument 91 textureNames, textureNamesCount, textureNamesLength); in rsdProgramFragmentInit()
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D | rsdShader.h | 44 const char** textureNames, size_t textureNamesCount, 132 void init(const char** textureNames, size_t textureNamesCount,
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D | rsdProgramVertex.h | 25 const char** textureNames, size_t textureNamesCount,
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D | rsdProgramFragment.h | 26 const char** textureNames, size_t textureNamesCount,
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D | rsdShader.cpp | 38 const char** textureNames, size_t textureNamesCount, in RsdShader() argument 45 init(textureNames, textureNamesCount, textureNamesLength); in RsdShader() 48 mTextureNames.push_back(std::string(textureNames[i], textureNamesLength[i])); in RsdShader() 121 void RsdShader::init(const char** textureNames, size_t textureNamesCount, in init() argument 137 mUniformNames[uniformCount].append(textureNames[ct], textureNamesLength[ct]); in init()
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/frameworks/rs/ |
D | rsProgramFragment.cpp | 26 … const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, in ProgramFragment() argument 35 textureNames, textureNamesCount, textureNamesLength); in ProgramFragment() 135 const char** textureNames, in rsi_ProgramFragmentCreate() argument 140 textureNames, textureNamesCount, textureNamesLength, in rsi_ProgramFragmentCreate()
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D | rsg.spec | 44 param const char ** textureNames 52 param const char ** textureNames
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D | rsProgramVertex.cpp | 25 … const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength, in ProgramVertex() argument 30 textureNames, textureNamesCount, textureNamesLength); in ProgramVertex() 244 const char** textureNames, size_t textureNamesCount, in rsi_ProgramVertexCreate() argument 248 textureNames, textureNamesCount, textureNamesLength, in rsi_ProgramVertexCreate()
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D | rsProgramFragment.h | 31 … const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
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D | rsProgramVertex.h | 31 … const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
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D | rs_hal.h | 331 const char** textureNames, size_t textureNamesCount, 340 const char** textureNames, size_t textureNamesCount,
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D | rsApiStubs.cpp | 806 … const char ** textureNames, size_t textureNames_length_length, in rsProgramFragmentCreate() argument 812 textureNames, textureNames_length_length, textureNames_length, in rsProgramFragmentCreate() 818 … const char ** textureNames, size_t textureNames_length_length, in rsProgramVertexCreate() argument 824 textureNames, textureNames_length_length, textureNames_length, in rsProgramVertexCreate()
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D | rsApiStubs.h | 272 RsContext rsc, const char* shaderText, size_t shaderText_length, const char** textureNames, 276 RsContext rsc, const char* shaderText, size_t shaderText_length, const char** textureNames,
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D | rsFont.cpp | 502 const char *textureNames[] = { "Tex0" }; in initRenderState() local 526 textureNames, numTextures, textureNamesLengths, in initRenderState()
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/frameworks/rs/cpp/ |
D | rsDispatch.h | 115 …rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t texture… 116 …rsc, const char * shaderText, size_t shaderText_length, const char ** textureNames, size_t texture…
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