Searched refs:theta (Results 1 – 10 of 10) sorted by relevance
/frameworks/layoutlib/bridge/src/android/view/shadow/ |
D | HighQualityShadowPainter.java | 294 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local 295 float x = (float) (rect.left + (radius - radius * Math.cos(theta))); in buildRoundedEdges() 296 float y = (float) (rect.top + (radius - radius * Math.sin(theta))); in buildRoundedEdges() 304 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local 305 float x = (float) (rect.right - (radius - radius * Math.cos(theta))); in buildRoundedEdges() 306 float y = (float) (rect.top + (radius - radius * Math.sin(theta))); in buildRoundedEdges() 314 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local 315 float x = (float) (rect.right - (radius - radius * Math.cos(theta))); in buildRoundedEdges() 316 float y = (float) (rect.bottom - (radius - radius * Math.sin(theta))); in buildRoundedEdges() 324 double theta = (Math.PI / 2.0d) * ((double) i / ShadowConstants.SPLICE_ROUNDED_EDGE); in buildRoundedEdges() local [all …]
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/frameworks/rs/tests/java_api/VrDemo/src/com/example/android/rs/vr/engine/ |
D | mandelbulb.rscript | 30 float theta = acos(p.z / r); 32 out.x = sin(n * theta) * cos(n * phi); 33 out.y = sin(n * theta) * sin(n * phi); 34 out.z = cos(n * theta);
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/frameworks/wilhelm/src/itf/ |
D | I3DMacroscopic.cpp | 122 SLmillidegree theta, const SLVec3D *pAxis) in I3DMacroscopic_Rotate() argument 126 if (!((-360000 <= theta) && (theta <= 360000)) || NULL == pAxis) { in I3DMacroscopic_Rotate() 135 thiz->mTheta = theta; in I3DMacroscopic_Rotate()
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D | I3DLocation.cpp | 213 static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis) in I3DLocation_Rotate() argument 217 if (!((-360000 <= theta) && (theta <= 360000)) || (NULL == pAxis)) { in I3DLocation_Rotate() 230 thiz->mTheta = theta; in I3DLocation_Rotate()
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/frameworks/rs/driver/runtime/ |
D | rs_quaternion.c | 152 float theta = acos(angle); in rsQuaternionSlerp() local 153 float invSinTheta = 1.0f / sin(theta); in rsQuaternionSlerp() 154 scale = sin(theta * (1.0f - t)) * invSinTheta; in rsQuaternionSlerp() 155 invScale = sin(theta * t) * invSinTheta; in rsQuaternionSlerp()
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/frameworks/native/libs/math/include/math/ |
D | TQuatHelpers.h | 240 const T theta(a*std::acos(q.w / nq)); in pow() 241 return std::pow(nq, a) * QUATERNION<T>(normalize(q.xyz) * std::sin(theta), std::cos(theta)); in pow()
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/frameworks/layoutlib/bridge/src/android/util/ |
D | PathParser_Delegate.java | 699 float y1, float a, float b, float theta, boolean isMoreThanHalf, in drawArc() argument 705 double thetaD = theta * Math.PI / 180.0f; in drawArc() 732 drawArc(p, x0, y0, x1, y1, a * adjust, b * adjust, theta, in drawArc() 796 double b, double e1x, double e1y, double theta, double start, in arcToBezier() argument 806 double cosTheta = Math.cos(theta); in arcToBezier() 807 double sinTheta = Math.sin(theta); in arcToBezier()
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/frameworks/rs/script_api/include/ |
D | rs_quaternion.rsh | 295 float theta = acos(angle); 296 float invSinTheta = 1.0f / sin(theta); 297 scale = sin(theta * (1.0f - t)) * invSinTheta; 298 invScale = sin(theta * t) * invSinTheta;
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/frameworks/wilhelm/src/android/ |
D | AudioPlayer_to_android.cpp | 350 double theta = (1000+volumeItf->mStereoPosition)*M_PI_4/1000.0f; // 0 <= theta <= Pi/2 in android_player_volumeUpdate() local 351 amplFromStereoPos[0] = cos(theta); in android_player_volumeUpdate() 352 amplFromStereoPos[1] = sin(theta); in android_player_volumeUpdate()
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/frameworks/wilhelm/include/SLES/ |
D | OpenSLES.h | 1750 SLmillidegree theta, 1909 SLmillidegree theta,
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