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/frameworks/av/media/codec2/vndk/
Dtypes.cpp42 bool b2h(status_t from, HStatus* to, in b2h() argument
46 *to = HStatus::OK; break; in b2h()
48 *to = HStatus::NO_MEMORY; break; in b2h()
50 *to = HStatus::NO_INIT; break; in b2h()
52 *to = HStatus::BAD_VALUE; break; in b2h()
54 *to = HStatus::DEAD_OBJECT; break; in b2h()
56 *to = HStatus::INVALID_OPERATION; break; in b2h()
58 *to = HStatus::TIMED_OUT; break; in b2h()
60 *to = HStatus::WOULD_BLOCK; break; in b2h()
62 *to = HStatus::UNKNOWN_ERROR; break; in b2h()
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/frameworks/native/libs/gui/bufferqueue/2.0/
Dtypes.cpp34 bool b2h(status_t from, HStatus* to, in b2h() argument
38 *to = HStatus::OK; break; in b2h()
40 *to = HStatus::NO_MEMORY; break; in b2h()
42 *to = HStatus::NO_INIT; break; in b2h()
44 *to = HStatus::BAD_VALUE; break; in b2h()
46 *to = HStatus::DEAD_OBJECT; break; in b2h()
48 *to = HStatus::INVALID_OPERATION; break; in b2h()
50 *to = HStatus::TIMED_OUT; break; in b2h()
52 *to = HStatus::WOULD_BLOCK; break; in b2h()
54 *to = HStatus::UNKNOWN_ERROR; break; in b2h()
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/frameworks/base/packages/SystemUI/src/com/android/systemui/controls/ui/
DRenderInfo.kt88 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_OFF) to
90 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_HEAT) to
92 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_COOL) to
95 to Pair(R.color.light_foreground, R.color.control_enabled_light_background),
97 to Pair(R.color.camera_foreground, R.color.control_enabled_default_background)
103 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_OFF) to
105 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_HEAT) to
107 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_COOL) to
109 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_HEAT_COOL) to
111 (THERMOSTAT_RANGE + TemperatureControlTemplate.MODE_ECO) to
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/frameworks/native/libs/binder/include/binder/
DTextOutput.h40 inline explicit Bundle(TextOutput& to) : mTO(to) { to.pushBundle(); } in Bundle() argument
69 TextOutput& endl(TextOutput& to);
70 TextOutput& indent(TextOutput& to);
71 TextOutput& dedent(TextOutput& to);
74 TextOutput& operator<<(TextOutput& to, const T& val)
79 to.print(str.c_str(), str.size());
80 return to;
83 TextOutput& operator<<(TextOutput& to, TextOutputManipFunc func);
97 TextOutput& operator<<(TextOutput& to, const TypeCode& val);
126 TextOutput& operator<<(TextOutput& to, const HexDump& val);
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/frameworks/compile/mclinker/include/mcld/Config/
DConfig.h.cmake1 /* include/llvm/Config/config.h.cmake corresponding to config.h.in. */
31 /* Define to 1 if you have the `arc4random' function. */
34 /* Define to 1 if you have the `argz_append' function. */
37 /* Define to 1 if you have the `argz_create_sep' function. */
40 /* Define to 1 if you have the <argz.h> header file. */
43 /* Define to 1 if you have the `argz_insert' function. */
46 /* Define to 1 if you have the `argz_next' function. */
49 /* Define to 1 if you have the `argz_stringify' function. */
52 /* Define to 1 if you have the <assert.h> header file. */
55 /* Define to 1 if you have the `backtrace' function. */
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DConfig.h.in16 /* Define to 1 if you have the <cxxabi.h> header file. */
19 /* Define to 1 if you have the <dlfcn.h> header file. */
22 /* Define to 1 if you have the <fcntl.h> header file. */
25 /* Define to 1 if you have the <inttypes.h> header file. */
28 /* Define to 1 if you have the <memory.h> header file. */
34 /* Define to 1 if you have the <stdint.h> header file. */
37 /* Define to 1 if you have the <stdlib.h> header file. */
40 /* Define to 1 if you have the <strings.h> header file. */
43 /* Define to 1 if you have the <string.h> header file. */
46 /* Define to 1 if you have the <sys/mman.h> header file. */
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/frameworks/av/media/codec2/sfplugin/utils/
DCodec2Mapper.cpp405 virtual bool simpleMap(C2Config::level_t from, int32_t *to) = 0;
406 virtual bool simpleMap(int32_t from, C2Config::level_t *to) = 0;
407 virtual bool simpleMap(C2Config::profile_t from, int32_t *to) = 0;
408 virtual bool simpleMap(int32_t from, C2Config::profile_t *to) = 0;
411 bool passThroughMap(T from, U *to) { in passThroughMap()
414 *to = (U)from; in passThroughMap()
417 return simpleMap(from, to); in passThroughMap()
420 virtual bool mapLevel(C2Config::level_t from, int32_t *to) { in mapLevel()
421 return passThroughMap(from, to); in mapLevel()
424 virtual bool mapLevel(int32_t from, C2Config::level_t *to) { in mapLevel()
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/frameworks/av/media/extractors/fuzzers/
DREADME.md19 called `ExtractorFuzzerBase` to ensure code is reused between fuzzer plugins.
30 implements only the `createExtractor` to create the MP4 extractor class.
33 Dict file (dictionary file) is created for MP4 to ensure that the required MP4
34 atoms are present in every input file that goes to the fuzzer.
41 This describes steps to build mp4_extractor_fuzzer binary.
45 #### Steps to build
51 #### Steps to run
52 Create a directory CORPUS_DIR and copy some MP4 files to that folder
53 Push this directory to device.
65 implements only the `createExtractor` to create the WAV extractor class.
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/frameworks/base/packages/SystemUI/docs/
Dphysics-animation-layout.md4to configure and run physics-based animations for each of its child views. During the initial cons…
6 …ertyAnimator** instances to run them. The animator behaves similarly to the familiar `ViewProperty…
10to configure the translation animations to be chained (for the ‘following’ drag effect), and has m…
13 …imations, and animation control methods, which are called to initiate animations in response to ev…
23 …urn the index of the other animation. Otherwise, return NONE. This is used to chain animations tog…
26to add every time chained animations update the subsequent animation in the chain. For example, re…
29to use for animations of the given property. This allows the controller to configure stiffness and…
32to build the animations, the controller can use them to actually run animations. This is done for …
34 … can use `super.animationForChild` to retrieve a `PhysicsPropertyAnimator` instance. This object b…
43 ...as well as shortcut methods to reduce the amount of boilerplate code needed for common use cases:
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Dphysics-animation-testing.md2to test, since they’re essentially small simulations. They have no set duration, and they’re consi…
4to reveal flaws in the en-route animation visuals. In a worst-case failure case, as long as the en…
6 ## Waiting for Animations to End
7to run on the main thread, and they’re asynchronous - the test has to wait for the animation to fi…
9to controllers by the test case is a **TestablePhysicsAnimationLayout**, a subclass of PhysicsAnim…
11to wait for all animations on a given property to complete before continuing the test. This works …
/frameworks/av/media/libaaudio/
DDoxyfile3 # This file describes the settings to be used by the documentation system
37 # The PROJECT_NUMBER tag can be used to enter a project or revision number. This
52 # to the output directory.
56 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
58 # entered, it will be relative to the location where doxygen was started. If
63 # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create 4096 sub-
73 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
75 # information to generate all constant output in the proper language.
88 # If the BRIEF_MEMBER_DESC tag is set to YES doxygen will include brief member
90 # documentation (similar to Javadoc). Set to NO to disable this.
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/frameworks/wilhelm/doc/
DDoxyfile3 # This file describes the settings to be used by the documentation system
30 # The PROJECT_NUMBER tag can be used to enter a project or revision number.
36 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
38 # If a relative path is entered, it will be relative to the location
43 # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
52 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
54 # information to generate all constant output in the proper language.
65 # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
67 # the file and class documentation (similar to JavaDoc).
68 # Set to NO to disable this.
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/frameworks/base/media/native/midi/include/
DDoxyfile3 # This file describes the settings to be used by the documentation system
37 # The PROJECT_NUMBER tag can be used to enter a project or revision number. This
52 # the logo to the output directory.
56 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
58 # entered, it will be relative to the location where doxygen was started. If
63 # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
74 # characters to appear in the names of generated files. If set to NO, non-ASCII
81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
83 # information to generate all constant output in the proper language.
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/frameworks/av/media/codec2/docs/
Ddoxygen.config3 # This file describes the settings to be used by the documentation system
37 # The PROJECT_NUMBER tag can be used to enter a project or revision number. This
52 # the logo to the output directory.
56 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
58 # entered, it will be relative to the location where doxygen was started. If
63 # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
74 # characters to appear in the names of generated files. If set to NO, non-ASCII
81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
83 # information to generate all constant output in the proper language.
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/frameworks/native/docs/
DDoxyfile3 # This file describes the settings to be used by the documentation system
27 # to put quotes around the project name if it contains spaces.
31 # The PROJECT_NUMBER tag can be used to enter a project or revision number.
46 # Doxygen will copy the logo to the output directory.
50 # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
52 # If a relative path is entered, it will be relative to the location
57 # If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
66 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
68 # information to generate all constant output in the proper language.
79 # If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
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/frameworks/base/services/tests/PackageManagerServiceTests/unit/src/com/android/server/pm/test/verify/domain/
DDomainVerificationPackageTest.kt88 DOMAIN_1 to STATE_NO_RESPONSE, in <lambda>()
89 DOMAIN_2 to STATE_NO_RESPONSE, in <lambda>()
98 DOMAIN_1 to DOMAIN_STATE_NONE, in <lambda>()
99 DOMAIN_2 to DOMAIN_STATE_NONE, in <lambda>()
123 DOMAIN_1 to STATE_NO_RESPONSE, in <lambda>()
124 DOMAIN_2 to STATE_NO_RESPONSE, in <lambda>()
136 DOMAIN_1 to DOMAIN_STATE_NONE, in <lambda>()
137 DOMAIN_2 to DOMAIN_STATE_NONE, in <lambda>()
147 DOMAIN_1 to STATE_UNMODIFIABLE, in <lambda>()
148 DOMAIN_2 to STATE_UNMODIFIABLE, in <lambda>()
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/frameworks/base/core/proto/android/media/
Daudioattributes.proto10 * Unless required by applicable law or agreed to in writing, software
38 // Content type value to use when the content type is unknown, or other than
41 // Content type value to use when the content type is speech.
43 // Content type value to use when the content type is music.
45 // Content type value to use when the content type is a soundtrack,
48 // Content type value to use when the content type is a sound used to
56 // Usage value to use when the usage is unknown.
58 // Usage value to use when the usage is media, such as music, or movie
61 // Usage value to use when the usage is voice communications, such as
64 // Usage value to use when the usage is in-call signalling, such as with a
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/frameworks/av/media/codec2/vndk/include/
Dtypes.h42 bool b2h(status_t from, HStatus* to,
47 bool h2b(HStatus from, status_t* to);
73 bool b2h(sp<BFence> const& from, HFenceWrapper* to);
75 bool h2b(native_handle_t const* from, sp<BFence>* to);
83 bool b2h(int from, HConnectionType* to);
84 bool h2b(HConnectionType from, int* to);
92 bool b2h(BRect const& from, HRect* to);
93 bool h2b(HRect const& from, BRect* to);
101 bool b2h(BRegion const& from, HRegion* to);
102 bool h2b(HRegion const& from, BRegion* to);
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/frameworks/native/libs/gui/include/gui/bufferqueue/2.0/
Dtypes.h41 bool b2h(status_t from, HStatus* to,
46 bool h2b(HStatus from, status_t* to);
72 bool b2h(sp<BFence> const& from, HFenceWrapper* to);
74 bool h2b(native_handle_t const* from, sp<BFence>* to);
82 bool b2h(int from, HConnectionType* to);
83 bool h2b(HConnectionType from, int* to);
91 bool b2h(BRect const& from, HRect* to);
92 bool h2b(HRect const& from, BRect* to);
100 bool b2h(BRegion const& from, HRegion* to);
101 bool h2b(HRegion const& from, BRegion* to);
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/frameworks/base/tests/AccessoryDisplay/
DREADME1 This directory contains sample code to test the use of virtual
11 The role of the sink is to emulate an external display that happens
12 to be connected using the USB accessory protocol. Think of it as
13 a monitor or video dock that the user will want to plug a phone into.
15 The sink application uses the UsbDevice APIs to receive connections
17 in this arrangement and will provide power to the source.
21 events to the source over USB HID.
25 The role of the source is to present some content onto an external
26 display that happens to be attached over USB. This is the typical
27 role that a phone or tablet might have when the user is trying to
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/frameworks/rs/tests/java_api/Refocus/dataExtraction/
DRefocusTestTimingProcess.txt1 This document is to explain the process to extract kernel running time of Refocus(Lens Blur) app in…
3 …/Refocus/dataExtraction contains all the shell scripts and sample data files to extract kernel time
6 Here are somethings you might want to know:
8to add the running time of the same kernel together to get the total time of one kernel. For examp…
9to run the script several times with some short intervals (a few seconds) and average the performa…
13 …. choose which device you want to test and create a corresponding text file to record the logcat. …
14to record (or record both), copy the corresponding log from the first line with the title you choo…
29 N5 (you have to put this placeholder line here. The script is not perfect and feel free to change)
/frameworks/base/cmds/uinput/
DREADME.md2 ## Two options to use the uinput command:
4 type `uinput -` into the terminal, then type/paste commands to send to the binary.
5 Use Ctrl+D to signal end of stream to the binary (EOF).
7 This mode can be also used from an app to send uinput events.
10 When using another program to control uinput in interactive mode, registering a
12 After the device is added, you need to wait for the _onInputDeviceAdded_
14 to the device.
15 Failure to do so will cause missed events and inconsistent behavior.
18 type `uinput <filename>`, and the file will be used an an input to the binary.
19 You must add a sufficient delay after a "register" command to ensure device
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/frameworks/layoutlib/create/
DREADME.txt7 Layoutlib_create generates a JAR library used by the Android Studio graphical layout editors to per…
14 ./layoutlib_create destination.jar path/to/android1.jar path/to/android2.jar
21 generated by the Android build, right before the classes are converted to a DEX format.
24 - they contains references to native code (which we cannot support in Android Studio at the moment,…
25 - some classes need to be overridden, for example all the drawing code that is replaced by Java 2D
27 - some of the classes that need to be changed are final and/or we need access to their private
35 - generates a modified JAR file that is suitable for the Android Studio to perform
38 The ASM library is used to do the bytecode modification using its visitor pattern API.
41 is done in the main() method and the CreateInfo structure is expected to change with the Android
61 The goal of the analyzer is to create a graph of all the classes from the input JAR with their
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/frameworks/base/core/java/com/android/internal/graphics/palette/
DTarget.java72 @FloatRange(from = 0, to = 100)
78 @FloatRange(from = 0, to = 100)
84 @FloatRange(from = 0, to = 100)
90 @FloatRange(from = 0, to = 100)
96 @FloatRange(from = 0, to = 130)
102 @FloatRange(from = 0, to = 100)
173 public Builder setMinimumChroma(@FloatRange(from = 0, to = 100) float value) { in setMinimumChroma() argument
180 public Builder setTargetChroma(@FloatRange(from = 0, to = 100) float value) { in setTargetChroma() argument
187 public Builder setMaximumChroma(@FloatRange(from = 0, to = 100) float value) { in setMaximumChroma() argument
194 public Builder setTargetRelativeLuminance(@FloatRange(from = 0, to = 100) float value) { in setTargetRelativeLuminance() argument
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/frameworks/rs/script_api/include/
Drs_atomic.rsh10 * Unless required by applicable law or agreed to in writing, software
29 * Note that in RenderScript, your code is likely to be running in separate
33 * modify your algorithm to avoid them altogether.
42 * Atomicly adds a value to the value at addr, i.e. *addr += value.
45 * addr: Address of the value to modify.
46 * value: Amount to add.
48 * Returns: Value of *addr prior to the operation.
67 * addr: Address of the value to modify.
68 * value: Value to and with.
70 * Returns: Value of *addr prior to the operation.
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