Searched refs:updateFn (Results 1 – 6 of 6) sorted by relevance
25 void CanvasOpBuffer::updateChildren(std::function<void(RenderNode*)> updateFn) { in updateChildren() argument29 updateFn(iter->renderNode.get()); in updateChildren()
98 void updateChildren(std::function<void(RenderNode*)> updateFn);
53 void updateChildren(std::function<void(RenderNode*)> updateFn) { in updateChildren() argument54 mImpl->updateChildren(std::move(updateFn)); in updateChildren()167 void updateChildren(std::function<void(RenderNode*)> updateFn) {} in updateChildren()232 void updateChildren(std::function<void(RenderNode*)> updateFn) { in updateChildren() argument233 apply([&](auto& it) { it.updateChildren(std::move(updateFn)); }); in updateChildren()
62 void SkiaDisplayList::updateChildren(std::function<void(RenderNode*)> updateFn) { in updateChildren() argument64 updateFn(child.getRenderNode()); in updateChildren()
145 void updateChildren(std::function<void(RenderNode*)> updateFn);
144 public void updateEffects(Function<VibrationEffect, VibrationEffect> updateFn) { in updateEffects() argument145 CombinedVibration newEffect = transformCombinedEffect(mEffect, updateFn); in updateEffects()153 mFallbacks.setValueAt(i, updateFn.apply(mFallbacks.valueAt(i))); in updateEffects()