Searched refs:useAngle (Results 1 – 7 of 7) sorted by relevance
76 bool useAngle; // Was ANGLE successfully loaded member
313 cnx->useAngle = false; in close()559 cnx->useAngle = true; in init_angle_backend()562 cnx->useAngle = false; in init_angle_backend()
194 if (cnx->useAngle) { in getPlatformDisplay()423 if (cnx->useAngle) { in terminate()
87 if (!cnx->useAngle) { in disconnect()
670 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()689 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()696 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()728 if (!cnx->useAngle) { in eglCreateWindowSurfaceTmpl()1337 if (!s->cnx->useAngle) { in eglSwapBuffersWithDamageKHRImpl()1362 if (!s->cnx->useAngle) { in eglSwapBuffersWithDamageKHRImpl()
369 bool useAngle = false; in checkAngleRules() local406 useAngle = (ANGLEShouldBeUsedForApplication)(rulesHandle, rulesVersion, in checkAngleRules()417 return useAngle; in checkAngleRules()
702 final boolean useAngle = getShouldUseAngle(packageName); in setupAndUseAngle()703 Log.v(TAG, "Package '" + packageName + "' should use ANGLE = '" + useAngle + "'"); in setupAndUseAngle()705 return useAngle; in setupAndUseAngle()