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Searched refs:useTextureFiltering (Results 1 – 9 of 9) sorted by relevance

/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DLayerSettings.h50 bool useTextureFiltering = false; member
161 lhs.useTextureFiltering == rhs.useTextureFiltering &&
200 *os << "\n .useTextureFiltering = " << settings.useTextureFiltering; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DLayerSettings.h52 bool useTextureFiltering = false; member
181 lhs.useTextureFiltering == rhs.useTextureFiltering &&
233 *os << "\n .useTextureFiltering = " << settings.useTextureFiltering; in PrintTo()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp45 lhs.useTextureFiltering == rhs.useTextureFiltering && in equalIgnoringBuffer()
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp114 layerSettings->source.buffer.useTextureFiltering = useFiltering; in getLayerSettings()
/frameworks/native/services/surfaceflinger/
DBufferLayer.cpp287 layer.source.buffer.useTextureFiltering = useFiltering; in prepareClientComposition()
/frameworks/av/media/codec2/hidl/plugin/samples/
DSampleFilterPlugin.cpp728 layerSettings.source.buffer.useTextureFiltering = false; in processLoop()
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.cpp1058 if (layer->source.buffer.useTextureFiltering) { in drawLayers()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp1246 texture.setFiltering(layer->source.buffer.useTextureFiltering); in drawLayers()
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp1177 texture.setFiltering(layer->source.buffer.useTextureFiltering); in drawLayers()