Searched refs:vector2 (Results 1 – 1 of 1) sorted by relevance
407 static float squaredEuclideanDistance(float[] vector1, float[] vector2) { in squaredEuclideanDistance() argument411 float difference = vector1[i] - vector2[i]; in squaredEuclideanDistance()424 static float cosineDistance(float[] vector1, float[] vector2) { in cosineDistance() argument428 sum += vector1[i] * vector2[i]; in cosineDistance()441 static float minimumCosineDistance(float[] vector1, float[] vector2, int numOrientations) { in minimumCosineDistance() argument446 a += vector1[i] * vector2[i] + vector1[i + 1] * vector2[i + 1]; in minimumCosineDistance()447 b += vector1[i] * vector2[i + 1] - vector1[i + 1] * vector2[i]; in minimumCosineDistance()