/frameworks/base/libs/hwui/ |
D | Vertex.h | 42 static inline void set(Vertex* vertex, float x, float y) { in set() 43 vertex->x = x; in set() 44 vertex->y = y; in set() 47 static inline void set(Vertex* vertex, Vector2 val) { set(vertex, val.x, val.y); } in set() 49 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { in copyWithOffset() 50 set(vertex, src.x + x, src.y + y); in copyWithOffset() 64 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { in set() 65 *vertex = {x, y, u, v}; in set() 68 static inline void setUV(TextureVertex* vertex, float u, float v) { in setUV() 69 vertex[0].u = u; in setUV() [all …]
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/frameworks/rs/script_api/ |
D | rs_graphics.spec | 112 summary: How to intepret mesh vertex data 114 Describes the way mesh vertex data is interpreted when rendering 758 summary: Return a vertex allocation 761 vertex data, e.g. positions, normals, texcoords 771 summary: Return the number of vertex allocations 774 vertex data 800 summary: Get the projection matrix for a fixed function vertex program function 803 vertex program. Calling this function with a custom vertex shader 814 summary: Load the model matrix for a bound fixed function vertex program function 817 vertex program. Calling this function with a custom vertex shader [all …]
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/frameworks/rs/script_api/include/ |
D | rs_graphics.rsh | 138 * rs_primitive: How to intepret mesh vertex data 142 * Describes the way mesh vertex data is interpreted when rendering 155 …gle strip defined by the first three vertices with each additional triangle defined by a new vertex 156 …, // Vertices will be rendered as a sequence of triangles that all share first vertex as the origin 483 * pv: program vertex object 1133 * rsgMeshGetVertexAllocation: Return a vertex allocation 1138 * vertex data, e.g. positions, normals, texcoords 1142 * index: index of the vertex allocation 1144 * Returns: allocation containing vertex data 1158 * rsgMeshGetVertexAllocationCount: Return the number of vertex allocations [all …]
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | Program.cpp | 30 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) in Program() argument 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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D | Program.h | 56 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
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/frameworks/native/libs/renderengine/gl/ |
D | Program.cpp | 30 Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) in Program() argument 32 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); in Program()
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D | Program.h | 56 Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment);
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/frameworks/rs/ |
D | rsProgramVertex.cpp | 29 mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen, in ProgramVertex() 34 mRSC->mHal.funcs.vertex.destroy(mRSC, this); in ~ProgramVertex() 63 rsc->mHal.funcs.vertex.setActive(rsc, this); in setup()
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D | rsDriverLoader.cpp | 137 ret &= fn(RS_HAL_GRAPHICS_VERTEX_INIT, (void **)&rsc->mHal.funcs.vertex.init); in LoadHalTable() 138 ret &= fn(RS_HAL_GRAPHICS_VERTEX_SET_ACTIVE, (void **)&rsc->mHal.funcs.vertex.setActive); in LoadHalTable() 139 ret &= fn(RS_HAL_GRAPHICS_VERTEX_DESTROY, (void **)&rsc->mHal.funcs.vertex.destroy); in LoadHalTable()
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D | rs_hal.h | 335 } vertex; member
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/frameworks/opt/telephony/tests/telephonytests/src/com/android/internal/telephony/ |
D | CbGeoUtilsTest.java | 122 List<LatLng> vertex = Arrays.asList( in testPointInPolygon() local 127 Polygon polygon = new Polygon(vertex); in testPointInPolygon()
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/frameworks/native/services/surfaceflinger/tests/ |
D | BufferGenerator.cpp | 226 bool initialize(const char* vertex, const char* fragment) { in initialize() argument 227 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); in initialize()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 280 private static int buildProgram(String vertex, String fragment) { in buildProgram() argument 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/base/tests/UiBench/src/com/android/test/uibench/opengl/ |
D | ImageFlipRenderThread.java | 233 private static int buildProgram(String vertex, String fragment) { in buildProgram() argument 234 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); in buildProgram()
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/frameworks/native/opengl/tests/angeles/ |
D | README.txt | 38 Common Lite, such as vertex arrays, color arrays and
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