Searched refs:virtualSensorsNeeds (Results 1 – 1 of 1) sorted by relevance
169 uint32_t virtualSensorsNeeds = in onFirstRef() local201 virtualSensorsNeeds &= ~(1<<list[i].type); in onFirstRef()223 (virtualSensorsNeeds & (1<<SENSOR_TYPE_ROTATION_VECTOR)) != 0; in onFirstRef()234 bool needGravitySensor = (virtualSensorsNeeds & (1<<SENSOR_TYPE_GRAVITY)) != 0; in onFirstRef()238 (virtualSensorsNeeds & (1<<SENSOR_TYPE_LINEAR_ACCELERATION)) != 0; in onFirstRef()243 (virtualSensorsNeeds & (1<<SENSOR_TYPE_GAME_ROTATION_VECTOR)) != 0; in onFirstRef()249 (virtualSensorsNeeds & (1<<SENSOR_TYPE_GEOMAGNETIC_ROTATION_VECTOR)) != 0; in onFirstRef()