Searched refs:visibleState (Results 1 – 3 of 3) sorted by relevance
315 childState.visibleState = STATE_HIDDEN; in calculateIconTranslations()323 childState.visibleState = STATE_ICON; in calculateIconTranslations()359 state.visibleState = STATE_DOT; in calculateIconTranslations()363 state.visibleState = STATE_HIDDEN; in calculateIconTranslations()416 public int visibleState = STATE_ICON; field in StatusIconContainer.StatusIconState440 || icon.getVisibleState() == STATE_HIDDEN && visibleState == STATE_ICON) { in applyToView()446 } else if (icon.getVisibleState() != visibleState) { in applyToView()447 if (icon.getVisibleState() == STATE_ICON && visibleState == STATE_HIDDEN) { in applyToView()454 } else if (visibleState != STATE_HIDDEN && distanceToViewEnd != currentDistanceToEnd) { in applyToView()459 icon.setVisibleState(visibleState, animateVisibility); in applyToView()
421 iconState.visibleState = iconState.hidden in calculateIconTranslations()447 iconState.visibleState = StatusBarIconView.STATE_ICON; in calculateIconTranslations()449 iconState.visibleState = StatusBarIconView.STATE_DOT; in calculateIconTranslations()456 iconState.visibleState = StatusBarIconView.STATE_HIDDEN; in calculateIconTranslations()479 iconState.visibleState = StatusBarIconView.STATE_ICON; in calculateIconTranslations()684 public int visibleState; field in NotificationIconContainer.IconState712 (visibleState == StatusBarIconView.STATE_HIDDEN in applyToView()714 || (visibleState == StatusBarIconView.STATE_DOT in applyToView()730 } else if (visibleState != icon.getVisibleState()) { in applyToView()737 || visibleState != StatusBarIconView.STATE_HIDDEN)) { in applyToView()[all …]
768 public void setVisibleState(int visibleState, boolean animate, Runnable endRunnable) { in setVisibleState() argument769 setVisibleState(visibleState, animate, endRunnable, 0); in setVisibleState()780 public void setVisibleState(int visibleState, boolean animate, Runnable endRunnable, in setVisibleState() argument783 if (visibleState != mVisibleState) { in setVisibleState()784 mVisibleState = visibleState; in setVisibleState()794 if (visibleState == STATE_ICON) { in setVisibleState()816 targetAmount = visibleState == STATE_ICON ? 2.0f : 0.0f; in setVisibleState()818 if (visibleState == STATE_DOT) { in setVisibleState()843 setIconAppearAmount(visibleState == STATE_ICON ? 1.0f : 0.0f); in setVisibleState()844 setDotAppearAmount(visibleState == STATE_DOT ? 1.0f in setVisibleState()[all …]