Searched refs:vr_flinger_active (Results 1 – 1 of 1) sorted by relevance
81 bool vr_flinger_active; in IsVrFlingerActive() local82 result = reply.readBool(&vr_flinger_active); in IsVrFlingerActive()86 return vr_flinger_active; in IsVrFlingerActive()111 std::optional<bool> vr_flinger_active = IsVrFlingerActive(); in WaitForVrFlingerTimed() local112 if (!vr_flinger_active.has_value()) { in WaitForVrFlingerTimed()115 if (vr_flinger_active.value() == wait_active) { in WaitForVrFlingerTimed()158 auto vr_flinger_active = surface_flinger_connection->IsVrFlingerActive(); in TEST() local159 ASSERT_TRUE(vr_flinger_active.has_value()); in TEST()160 ASSERT_FALSE(vr_flinger_active.value()); in TEST()