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Searched refs:xm (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/tests/angeles/
Ddemo.c383 const int xm = x + ((0x1c >> a) & 1); in createGroundPlane() local
385 const float m = (float)(cos(xm * 2) * sin(ym * 4) * 0.75f); in createGroundPlane()
387 FIXED(xm * scale + m); in createGroundPlane()
/frameworks/layoutlib/bridge/src/android/util/
DPathParser_Delegate.java720 double xm = (x0p + x1p) / 2; in drawArc() local
742 cx = xm - sdy; in drawArc()
745 cx = xm + sdy; in drawArc()
/frameworks/rs/driver/runtime/arch/
Dneon.ll958 %xm = call <4 x float> @llvm.arm.neon.vld1.v4f32(i8* %px2, i32 4) nounwind
969 %a1 = fmul <4 x float> %x, %xm
986 %xm = load <4 x float>, <4 x float>* %px2, align 4
991 %a1 = fmul <4 x float> %x, %xm
1010 %xm = load <4 x float>, <4 x float>* %px2, align 4
1021 %a1 = fmul <4 x float> %x, %xm
1041 %xm = load <4 x float>, <4 x float>* %px2, align 4
1052 %a1 = fmul <4 x float> %x, %xm
1069 %xm = load <4 x float>, <4 x float>* %px2, align 4
1077 %a1 = fmul <4 x float> %x, %xm
Dasimd.ll964 %xm = load <4 x float>, <4 x float>* %px2, align 4
977 %a1 = fmul <4 x float> %x, %xm
994 %xm = load <4 x float>, <4 x float>* %px2, align 4
999 %a1 = fmul <4 x float> %x, %xm
1018 %xm = load <4 x float>, <4 x float>* %px2, align 4
1029 %a1 = fmul <4 x float> %x, %xm
1049 %xm = load <4 x float>, <4 x float>* %px2, align 4
1060 %a1 = fmul <4 x float> %x, %xm
1077 %xm = load <4 x float>, <4 x float>* %px2, align 4
1085 %a1 = fmul <4 x float> %x, %xm