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Searched refs:z4 (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
DrsdRuntimeStubs.cpp856 float x4, float y4, float z4, float u4, float v4) { argument
874 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
890 float x4, float y4, float z4) { argument
894 x4, y4, z4, 0, 0);
1028 float x4, float y4, float z4) { argument
1032 x4, y4, z4);
1038 float x4, float y4, float z4, float u4, float v4) { argument
1042 x4, y4, z4, u4, v4);
DrsdGL.cpp544 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument
546 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
/frameworks/rs/
DrsFont.h252 float x4, float y4, float z4,
DrsFont.cpp669 float x4, float y4, float z4, in appendMeshQuad() argument
707 (*currentPos++) = z4; in appendMeshQuad()
/frameworks/rs/script_api/
Drs_graphics.spec495 arg: float z4
525 arg: float z4
/frameworks/rs/script_api/include/
Drs_graphics.rsh817 float z3, float x4, float y4, float z4);
838 float v3, float x4, float y4, float z4, float u4, float v4);