Searched refs:ANIMATION_TIME (Results 1 – 1 of 1) sorted by relevance
64 private static final int ANIMATION_TIME = 300; // milliseconds field in IndicatorControlWheel319 if (elapsedTime >= ANIMATION_TIME) { in rotateWheel()320 elapsedTime = ANIMATION_TIME; in rotateWheel()325 int expectedAngle = startAngle + (totalDegrees * elapsedTime / ANIMATION_TIME); in rotateWheel()