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Searched refs:NUM_COORDS_PER_VERTEX (Results 1 – 1 of 1) sorted by relevance

/packages/services/Car/service/src/com/android/car/pm/blurredbackground/
DBlurTextureProgram.java52 private static final int NUM_COORDS_PER_VERTEX = 2; field in BlurTextureProgram
246 GLES30.glVertexAttribPointer(mAHorizontalPositionLoc, NUM_COORDS_PER_VERTEX, in setHorizontalUniformsAndAttributes()
247 GLES30.GL_FLOAT, false, NUM_COORDS_PER_VERTEX * SIZEOF_FLOAT, mVertexBuffer); in setHorizontalUniformsAndAttributes()
265 GLES30.glVertexAttribPointer(mAVerticalPositionLoc, NUM_COORDS_PER_VERTEX, in setVerticalUniformsAndAttributes()
266 GLES30.GL_FLOAT, false, NUM_COORDS_PER_VERTEX * SIZEOF_FLOAT, mVertexBuffer); in setVerticalUniformsAndAttributes()
308 FRAME_COORDS.length / NUM_COORDS_PER_VERTEX); in renderToFramebuffer()
325 FRAME_COORDS.length / NUM_COORDS_PER_VERTEX); in renderToSurface()