Searched refs:STATE_UNLOADED (Results 1 – 4 of 4) sorted by relevance
33 protected static final int STATE_UNLOADED = 0; field in BasicTexture64 this(null, 0, STATE_UNLOADED); in BasicTexture()149 mState = STATE_UNLOADED; in freeResource()171 t.mState = STATE_UNLOADED; in invalidateAllTextures()
58 super(null, 0, STATE_UNLOADED); in UploadedTexture()
34 protected static final int STATE_UNLOADED = 0; field in BasicTexture67 this(null, 0, STATE_UNLOADED); in BasicTexture()178 mState = STATE_UNLOADED; in freeResource()207 t.mState = STATE_UNLOADED; in invalidateAllTextures()
70 super(null, 0, STATE_UNLOADED); in UploadedTexture()