Searched refs:buildShaderProgram (Results 1 – 9 of 9) sorted by relevance
/packages/services/Car/tests/CarEvsCameraPreviewApp/src/com/google/android/car/evs/ |
D | GLES20CarEvsCameraPreviewRenderer.java | 226 mProgram = buildShaderProgram(mVertexShader, mFragmentShader); in onSurfaceCreated() 304 private int buildShaderProgram(String vertexSource, String fragmentSource) { in buildShaderProgram() method in GLES20CarEvsCameraPreviewRenderer
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/packages/services/Car/cpp/evs/apps/default/ |
D | RenderTopView.cpp | 120 mPgmAssets.simpleTexture = buildShaderProgram(vtxShader_simpleTexture, in activate() 127 mPgmAssets.projectedTexture = buildShaderProgram(vtxShader_projectedTexture, in activate()
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D | shader.h | 24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
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D | shader.cpp | 59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function
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D | RenderDirectView.cpp | 78 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
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/packages/services/Car/cpp/evs/sampleDriver/ |
D | GlWrapper.cpp | 137 static GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc) { in buildShaderProgram() function 293 mShaderProgram = buildShaderProgram(vertexShaderSource, pixelShaderSource); in initialize()
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/packages/services/Car/cpp/evs/support_library/ |
D | shader.h | 24 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name);
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D | RenderDirectView.cpp | 40 mShaderProgram = buildShaderProgram(vtxShader_simpleTexture, in activate()
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D | shader.cpp | 59 GLuint buildShaderProgram(const char* vtxSrc, const char* pxlSrc, const char* name) { in buildShaderProgram() function
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