Searched refs:correctionAngle (Results 1 – 1 of 1) sorted by relevance
115 float correctionAngle = 0; in draw() local123 correctionAngle = CORRECTION_ANGLE * progress; in draw()136 level * (1.0f / MAX_LEVEL) * 2 * FULL_CIRCLE + STARTING_ANGLE + correctionAngle, in draw()