Searched refs:cosRoll (Results 1 – 1 of 1) sorted by relevance
62 float sinRoll, cosRoll; in RenderDirectView() local63 sincosf(mCameraInfo.roll, &sinRoll, &cosRoll); in RenderDirectView()64 mRotationMat = {cosRoll, -sinRoll, sinRoll, cosRoll}; in RenderDirectView()