Searched refs:curDy (Results 1 – 1 of 1) sorted by relevance
810 float curDy = Math.abs(mFlingScroller.getFinalY() - mFlingScroller.getStartY()); in startScroll() local811 float hyp = (float) Math.sqrt(curDx * curDx + curDy * curDy); in startScroll()814 float velocityY = velocity * curDy / hyp; in startScroll()