Searched refs:currentPlayTime (Results 1 – 5 of 5) sorted by relevance
87 final long currentPlayTime = animation.getCurrentPlayTime(); in onAnimationUpdate() local96 currentPlayTime < animation.getDuration() && !isFinalFrame) { in onAnimationUpdate()103 if (frameNum == 0 && currentTime < mStartTime + MAX_DELAY && currentPlayTime > 0) { in onAnimationUpdate()116 currentPlayTime > singleFrameMS) { in onAnimationUpdate()
83 final long currentPlayTime = mAnimator.getCurrentPlayTime(); in animate() local95 long duration = mOriginalDuration - currentPlayTime; in animate()
34 final float currentPlayTime = percent * animator.getDuration(); in onAnimationUpdate() local38 float time = Math.max(0, currentPlayTime - prop.mDelay); in onAnimationUpdate()
326 float currentPlayTime = mRectScaleAnimEnded ? mRectScaleAnim.getDuration() in onUpdate() local328 float linearProgress = Math.min(1f, currentPlayTime / mRectScaleAnim.getDuration()); in onUpdate()
155 animator.currentPlayTime = (fraction * animator.duration).roundToLong() in <lambda>()