Searched refs:distanceInverse (Results 1 – 1 of 1) sorted by relevance
146 float distanceInverse = 1 / Math.abs(endDistance); in startWithVelocity() local147 float velocityProgressPerMs = velocityPxPerMs * distanceInverse; in startWithVelocity()165 .setMinimumVisibleChange(distanceInverse) in startWithVelocity()