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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DSurfaceTextureRenderer.cpp32 GLushort g_iIndices2[] = { 0, 1, 2, 3 }; variable
152 glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices2); in DrawTexture()