Searched refs:getEGLError (Results 1 – 11 of 11) sorted by relevance
77 ALOGE("Failed to initialize EGL: %s", getEGLError()); in prepareGL()88 ALOGE("eglChooseConfig() failed with error: %s", getEGLError()); in prepareGL()98 ALOGE("Failed to create OpenGL ES Mock surface: %s", getEGLError()); in prepareGL()110 ALOGE("Failed to create OpenGL ES Context: %s", getEGLError()); in prepareGL()117 ALOGE("Failed to make the OpenGL ES Context current: %s", getEGLError()); in prepareGL()172 ALOGE("error creating EGLImage for target buffer: %s", getEGLError()); in attachRenderTarget()180 ALOGI("glEGLImageTargetRenderbufferStorageOES => %s", getEGLError()); in attachRenderTarget()186 ALOGE("glFramebufferRenderbuffer => %s", getEGLError()); in attachRenderTarget()
25 const char *getEGLError(void);
26 const char *getEGLError(void) { in getEGLError() function
92 const char *msg = getEGLError(); in refresh()
35 ALOGE("Didn't get a texture handle allocated: %s", getEGLError()); in TexWrapper()
72 LOG(ERROR) << "Failed to initialize EGL: " << getEGLError(); in prepareGL()83 LOG(ERROR) << "eglChooseConfig() failed with error: " << getEGLError(); in prepareGL()93 LOG(ERROR) << "Failed to create OpenGL ES Mock surface: " << getEGLError(); in prepareGL()105 LOG(ERROR) << "Failed to create OpenGL ES Context: " << getEGLError(); in prepareGL()112 LOG(ERROR) << "Failed to make the OpenGL ES Context current: " << getEGLError(); in prepareGL()171 LOG(ERROR) << "Error creating EGLImage for target buffer: " << getEGLError(); in attachRenderTarget()179 LOG(INFO) << "glEGLImageTargetRenderbufferStorageOES => " << getEGLError(); in attachRenderTarget()185 LOG(ERROR) << "glFramebufferRenderbuffer => " << getEGLError(); in attachRenderTarget()
20 const char *getEGLError(void);
22 const char *getEGLError(void) { in getEGLError() function
113 const char *msg = getEGLError(); in refresh()
31 LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError(); in TexWrapper()
61 static const char *getEGLError(void) { in getEGLError() function244 LOG(ERROR) << "Failed to initialize EGL: " << getEGLError(); in initialize()280 LOG(ERROR) << "Failed to create OpenGL ES Context: " << getEGLError(); in initialize()287 LOG(ERROR) << "Failed to make the OpenGL ES Context current: " << getEGLError(); in initialize()295 LOG(ERROR) << "Failed to build shader program: " << getEGLError(); in initialize()302 LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError(); in initialize()405 LOG(ERROR) << "Error creating EGLImage: " << getEGLError(); in updateImageTexture()