Searched refs:keyboards (Results 1 – 12 of 12) sorted by relevance
309 Keyboards keyboards = new Keyboards(); in loadInBackground() local316 keyboards.keyboardLayouts.add(keyboardLayout); in loadInBackground()319 Collections.sort(keyboards.keyboardLayouts); in loadInBackground()324 final int numKeyboardLayouts = keyboards.keyboardLayouts.size(); in loadInBackground()326 if (keyboards.keyboardLayouts.get(i).getDescriptor().equals( in loadInBackground()328 keyboards.current = i; in loadInBackground()334 if (keyboards.keyboardLayouts.isEmpty()) { in loadInBackground()335 keyboards.keyboardLayouts.add(null); // default layout in loadInBackground()336 keyboards.current = 0; in loadInBackground()338 return keyboards; in loadInBackground()
100 final List<HardKeyboardDeviceInfo> keyboards = in updateSummary() local102 if (keyboards.isEmpty()) { in updateSummary()107 for (HardKeyboardDeviceInfo info : keyboards) { in updateSummary()
266 final List<HardKeyboardDeviceInfo> keyboards = new ArrayList<>(); in getHardKeyboards() local276 keyboards.add(new HardKeyboardDeviceInfo( in getHardKeyboards()282 keyboards.sort((a, b) -> { in getHardKeyboards()294 return keyboards; in getHardKeyboards()
145 private static Key getKeyByCode(final Collection<DynamicGridKeyboard> keyboards, in getKeyByCode() argument147 for (final DynamicGridKeyboard keyboard : keyboards) { in getKeyByCode()157 private static Key getKeyByOutputText(final Collection<DynamicGridKeyboard> keyboards, in getKeyByOutputText() argument159 for (final DynamicGridKeyboard keyboard : keyboards) { in getKeyByOutputText()169 public void loadRecentKeys(final Collection<DynamicGridKeyboard> keyboards) { in loadRecentKeys() argument176 key = getKeyByCode(keyboards, code); in loadRecentKeys()179 key = getKeyByOutputText(keyboards, outputText); in loadRecentKeys()
177 final List<InputDevice> keyboards = new ArrayList<>(); in getPhysicalFullKeyboards() local183 keyboards.add(device); in getPhysicalFullKeyboards()187 return keyboards; in getPhysicalFullKeyboards()
58 // Queries input device list (keyboards, game controller etc) during
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