Searched refs:locationAndLength (Results 1 – 3 of 3) sorted by relevance
1027 const RuntimeMemory* memory = mMemories[p.locationAndLength().poolIndex]; in compute()1146 const RuntimeMemory* memory = mMemories[output.locationAndLength().poolIndex]; in updateMemories()1160 const RuntimeMemory* memory = mMemories[output.locationAndLength().poolIndex]; in finishComputation()1366 const uint32_t builderPoolIndex = builderInputOrOutput.locationAndLength().poolIndex; in mapInputOrOutput()1369 executorInputOrOutput->locationAndLength().poolIndex = executorPoolIndex; in mapInputOrOutput()1422 << "pool=" << arg.locationAndLength().poolIndex << ", " in logArguments()1423 << "off=" << arg.locationAndLength().offset << ") dim" in logArguments()1554 const uint32_t poolIndex = input.locationAndLength().poolIndex; in computeOnCpuFallback()1560 const uint32_t poolIndex = output.locationAndLength().poolIndex; in computeOnCpuFallback()
91 const DataLocation& locationAndLength() const { in locationAndLength() function95 DataLocation& locationAndLength() { in locationAndLength() function
1442 executionBuilder->getRunTimePoolInfo(info.locationAndLength().poolIndex)) { in getBufferFromModelArgumentInfo()1443 return Buffer(*poolInfo, info.locationAndLength().offset); in getBufferFromModelArgumentInfo()